{"version":"1.0","type":"rich","title":"Hatchtrick \ud83d\udc23","description":"A study on radial and circular hatching\r\n\r\nI started on this turtle with the idea of plotting cubes with a perspective to the center of the turtle. Then I thought to add hatching to the faces of the cubes and here we are...\r\n\r\nRadial: https:\/\/turtletoy.net\/turtle\/716fcbfa5b#hatching=1,hatchZDependency=0\r\nFully recentered circular: https:\/\/turtletoy.net\/turtle\/716fcbfa5b#n=139,hatching=2,reCenterHatch=1,hatchZDependency=0,circleHatchGrow=0,minSize=21,maxSize=29,length=0.11,projectionOrder=1,perspective=9.4,pen=1\r\nFunky: https:\/\/turtletoy.net\/turtle\/716fcbfa5b#n=100,hatching=2,reCenterHatch=1,circleHatchGrow=100,hatchZDependency=0,hatchZMagnitude=1.4,minSize=20,maxSize=30,length=0.07,projectionOrder=0,perspective=4,pen=1\r\nSpooky: https:\/\/turtletoy.net\/turtle\/716fcbfa5b#n=100,hatching=1,reCenterHatch=0,hatchZDependency=0,circleHatchGrow=0,minSize=20,maxSize=30,length=0.07,projectionOrder=0,perspective=4,pen=0.1\r\n\r\nI also use a Path class... please ignore it, it's still ugly.\r\n\r\n\ud83e\udd14 Using shaders as hatching in polygons... shaderturtletoy","author_name":"Jurgen","author_url":"https:\/\/turtletoy.net\/user\/Jurgen","provider_name":"Turtletoy","provider_url":"https:\/\/turtletoy.net\/","license":{"fullName":"The MIT License","shortName":"MIT","url":"https:\/\/opensource.org\/licenses\/MIT"},"thumbnail_url":"https:\/\/turtletoy.net\/thumbnail\/716fcbfa5b.jpg","thumbnail_width":512,"thumbnail_height":512,"html":"<iframe src=\"https:\/\/turtletoy.net\/embed\/716fcbfa5b\" width=\"1025px\" height=\"554px\" style=\"max-width: 100%; border: 0\" sandbox=\"allow-scripts allow-top-navigation allow-top-navigation-by-user-activation allow-forms allow-popups allow-same-origin\"><\/iframe>","width":1025,"height":554}