{"version":"1.0","type":"rich","title":"Voxel Ray Caster","description":"A Utility class to collect and sort all (partially) visible faces of a voxel world. In this turtle, the faces are drawn using the Polygon Clipping utility code from https:\/\/turtletoy.net\/turtle\/a5befa1f8d.\r\n\r\nNote that the raycaster shoots rays at a fixed sample density, so small faces can be missed.\r\n\r\n#voxels #utility","author_name":"reinder","author_url":"https:\/\/turtletoy.net\/user\/reinder","provider_name":"Turtletoy","provider_url":"https:\/\/turtletoy.net\/","license":{"fullName":"The MIT License","shortName":"MIT","url":"https:\/\/opensource.org\/licenses\/MIT"},"thumbnail_url":"https:\/\/turtletoy.net\/thumbnail\/d9ae1fb0bd.jpg","thumbnail_width":512,"thumbnail_height":512,"html":"<iframe src=\"https:\/\/turtletoy.net\/embed\/d9ae1fb0bd\" width=\"1025px\" height=\"554px\" style=\"max-width: 100%; border: 0\" sandbox=\"allow-scripts allow-top-navigation allow-top-navigation-by-user-activation allow-forms allow-popups allow-same-origin\"><\/iframe>","width":1025,"height":554}