{"version":"1.0","type":"rich","title":"JurgenNoise \ud83d\uddef\ufe0f","description":"I tried to implement my own noise generator.\r\n\r\nI start with adding the 4 corners of the area I want to cover to the population with some padding. Then I add n points to it in a more or less uniform way: each iteration I add the one point from 10 random candidates that has the largest distance to its nearest point already in the population. I apply Delaunay triangulation to the population and give each vertice a random value [0,1>. Then the grid is set.\r\n\r\nTo calculate the value for any point, the value is interpolated from the values of the vertices that make up the triangle it hits.","author_name":"Jurgen","author_url":"https:\/\/turtletoy.net\/user\/Jurgen","provider_name":"Turtletoy","provider_url":"https:\/\/turtletoy.net\/","license":{"fullName":"Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International","shortName":"CC BY-NC-SA 4.0","url":"https:\/\/creativecommons.org\/licenses\/by-nc-sa\/4.0\/"},"thumbnail_url":"https:\/\/turtletoy.net\/thumbnail\/e33dcff43c.jpg","thumbnail_width":512,"thumbnail_height":512,"html":"<iframe src=\"https:\/\/turtletoy.net\/embed\/e33dcff43c\" width=\"1025px\" height=\"554px\" style=\"max-width: 100%; border: 0\" sandbox=\"allow-scripts allow-top-navigation allow-top-navigation-by-user-activation allow-forms allow-popups allow-same-origin\"><\/iframe>","width":1025,"height":554}