Keep recompiling.
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const randomInt = (min, max) => Math.floor(Math.random()*(max-min+1)+min);// min and max included // You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(0.1); // Global code will be evaluated once. const turtle = new Turtle(); const resetTurtle = () => { const ranX = randomInt(-80, 80); const ranY = randomInt(-80, 80); turtle.penup(); turtle.goto(ranX,ranY); turtle.seth(0); turtle.pendown(); } resetTurtle(); const NumPatterns = 10; const PatternIntensity = 20000; const Total = NumPatterns * PatternIntensity; const patternSchema = Array.apply(null, Array(NumPatterns)).map(val => ({ forward: randomInt(3, 7), right: randomInt(80, 200), })); // The walk function will be called until it returns false. function walk(i) { if (i % PatternIntensity === 0) { resetTurtle(); } let index = Math.floor(i / PatternIntensity); if (index > (NumPatterns - 1)) { index = NumPatterns - 1 }; const { forward, right } = patternSchema[index]; pattern(i, forward, right); return i < Total; } const pattern = (i, forward, right) => { turtle.forward(forward); turtle.right(Math.sin(i)*right); if (i % 17 === 0) { turtle.right(90); } }