just 4 tiles
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const SZ = 17; // min=10, max=40, step=1
const cell = 200 / SZ
Canvas.setpenopacity(-1);
const t = new Turtle();
for (let y = 0; y < SZ; y++) {
for (let x = 0; x < SZ; x++) {
let tile = Math.floor(4 * Math.random())
if (tile == 0) {
t.jump(-100 + (x + 0.5) * cell, -100 + y * cell)
t.setheading(90)
t.circle(cell/2, 90)
t.jump(-100 + (x + 0.5) * cell, -100 + (y + 1) * cell)
t.setheading(-90)
t.circle(cell/2, 90)
}
else if (tile == 1) {
t.jump(-100 + (x + 0.5) * cell, -100 + y * cell)
t.setheading(-90)
t.circle(cell/2, -90)
t.jump(-100 + (x + 0.5) * cell, -100 + (y + 1) * cell)
t.setheading(90)
t.circle(cell/2, -90)
}
else if (tile == 2) {
let gap = cell / 3
t.jump(-100 + (x + 0.5) * cell, -100 + y * cell)
t.setheading(90)
t.forward(cell / 2 - gap / 2)
t.penup()
t.forward(gap)
t.pendown()
t.forward(cell / 2 - gap / 2)
t.jump(-100 + x * cell, -100 + (y + 0.5) * cell)
t.goto(-100 + (x + 1) * cell, -100 + (y + 0.5) * cell)
}
else {
let gap = cell / 3
t.jump(-100 + x * cell, -100 + (y + 0.5) * cell)
t.setheading(0)
t.forward(cell / 2 - gap / 2)
t.penup()
t.forward(gap)
t.pendown()
t.forward(cell / 2 - gap / 2)
t.jump(-100 + (x + 0.5) * cell, -100 + y * cell)
t.goto(-100 + (x + 0.5) * cell, -100 + (y + 1) * cell)
}
}
}