Another try on divisions
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// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(1); const iterations = 4; //min = 0, max = 8, step = 1 const size = 80; //min = 10, max = 100, step = 1 // Global code will be evaluated once. const turtle = new Turtle(); function divide(x, y, s, l){ if(l == 0){ turtle.jump(x+s/2, y+s); turtle.goto(x+s/2, y+s/2); turtle.goto(x+s, y+s/2); turtle.jump(x-s/2, y+s); turtle.goto(x-s/2, y+s/2); turtle.goto(x-s, y+s/2); turtle.jump(x+s/2, y-s); turtle.goto(x+s/2, y-s/2); turtle.goto(x+s, y-s/2); turtle.jump(x-s/2, y-s); turtle.goto(x-s/2, y-s/2); turtle.goto(x-s, y-s/2); if(Math.random() < 0.5){ turtle.jump(x+s/2, y-s/2); turtle.goto(x+s/2, y+s/2); turtle.jump(x-s/2, y-s/2); turtle.goto(x-s/2, y+s/2); } else { turtle.jump(x-s/2, y-s/2); turtle.goto(x+s/2, y-s/2); turtle.jump(x-s/2, y+s/2); turtle.goto(x+s/2, y+s/2); } } else { l--; s /= 2; divide(x+s, y+s, s, l); divide(x+s, y-s, s, l); divide(x-s, y+s, s, l); divide(x-s, y-s, s, l); } } divide(0, 0, size, iterations) // The walk function will be called until it returns false. function walk(i) { return false; }