My "Hello World!"
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// Global code will be evaluated once.
const turtle = new Turtle();
const rect = {
w:200, h:200,
get tl(){ return {x:this.w/-2,y:this.h/-2}; }
};
// Helpers
function D2R(a){ return a / 180 * Math.PI; }
turtle.penup();
turtle.goto(rect.tl.x, rect.tl.y);
turtle.pendown();
var length = rect.w;
var angle = 0.5;
var sinAngle = Math.sin(D2R(angle));
// The walk function will be called until it returns false.
function walk(i)
{
turtle.forward(length);
turtle.right(90+angle);
length -= sinAngle * length;
return length > 0.5 && i < 1000;
}