Playing chess at the speed of light
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Canvas.setpenopacity(1);
let alternating = 0; //min=0, max=1, step=1
let squaresPerRotation = 20; //min=4, max=22, step=2
let offsetPerRotation = .1; //min=0, max=1, step=.1
const turtle = new Turtle();
turtle.setheading(90);
squaresPerRotation += (squaresPerRotation % 2 == 1? 1: 0);
//penstatus = 0 = pen is down;
//penstatus = 1 = pen is up;
var penstatus = 0;
turtle.pendown();
function togglePen() {
penstatus == 0? turtle.penup(): turtle.pendown();
penstatus = (penstatus + 1) % 2;
}
var r = 0;
var alternate = 1
// The walk function will be called until it returns false.
function walk(i) {
var toggle = false;
if(penstatus == 0) { toggle = true; togglePen(); }
turtle.circle(i / 8, alternate * offsetPerRotation)
if(toggle) { togglePen(); }
if((i / 8) > r) {
togglePen();
r = (i / squaresPerRotation) * Math.PI;
if(alternating) { alternate *= -1; }
}
for(var j = 0; j < squaresPerRotation; j++) {
turtle.circle(i / 8, 360/squaresPerRotation)
togglePen();
}
turtle.left(90);
turtle.forward(1 / 8);
turtle.right(90);
return i < 1200;
}