Try animating turnFac
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// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(0.8); const gridSize = 10; // min=1, max=20, step=1 const turnFac = 4; // min=-90, max=90, step=1 const step = 3; // min=1, max=9, step=1 // Global code will be evaluated once. const turtle = new Turtle(); turtle.penup(); turtle.goto(-50,-20); turtle.pendown(); const rect = (turtle, w, h) => { turtle.forward(w); turtle.right(90); turtle.forward(h); turtle.right(90); turtle.forward(w); turtle.right(90); turtle.forward(h); turtle.right(90); } const rects = (turtle, w, h, step) => { while (w > 0 && h > 0) { rect(turtle, w, h); turtle.penup(); turtle.forward(step/2); turtle.right(90); turtle.forward(step/2); turtle.left(90); turtle.pendown(); w-=step; h-=step; } } // The walk function will be called until it returns false. function walk(i,t) { const dim = 200 / gridSize | 0; const [row, col] = [i % gridSize, i / gridSize | 0 ]; const [x, y] = [row/gridSize * 200 - 100, col/gridSize * 200 - 100]; !row && turtle.setheading(0) turtle.jump(x, y); turtle.right(turnFac + (t -1) * 90) //console.log(t) rects(turtle, dim-1, dim-1, step); return i < gridSize * gridSize -1; }