Deployable Kirigami ver2
- Define the pattern by spacing and diameter instead of circle number
- Offset rotates each circles
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Canvas.setpenopacity(1);
const turtle = new Turtle();
// adjust to fit canvas
let scale = 1; // min=0, max=10, step=0.1
// ----------------------
// PARAMETERS
// ----------------------
// number of sections
let part = 6; // min=2, max=50, step=2 number of sections
// starting radius
let R_min = 15; // min=1, max=50, step=1 radius of the center
// spacing between rings
let spacing = 2; // min=1, max=50, step=0.5
// desired overall diameter (including outer circle)
let diameter = 100; // min=10, max=1000, step=1 diameter of the total pattern
// overlap amount
let overlap = 5; // min=1, max=50, step=1 overlapping cut parameter
// computed automatically
let circle_number = Math.floor(
(diameter / 2 - R_min) / spacing
);
// angular offset control
let offset = 1; // min=0, max=50, step=1 twisting parameter
// ----------------------
// SLOPE FUNCTIONS
// ----------------------
let mode = 1; // min=1, max=4, step=1 overlapping length variations
if (mode == 1) {
function D_slope(n) {
return overlap;
}
}
else if (mode == 2) {
function D_slope(n) {
return 0.5 * overlap + n * 0.3;
}
}
else if (mode == 3) {
function D_slope(n) {
return 0.25 * overlap - n * 0.25;
}
}
else {
function D_slope(n) {
return overlap * (1 + 0.4 * Math.sin(n / 4));
}
}
// ----------------------
// DRAW ARC
// ----------------------
function draw_arc(radius, start, end) {
const steps = 20;
const step = (end - start) / steps;
for (let k = 0; k <= steps; k++) {
let angle = start + k * step;
let x = scale * radius * Math.cos(angle);
let y = scale * radius * Math.sin(angle);
if (k === 0) {
turtle.penup();
turtle.goto(x, y);
turtle.pendown();
}
else {
turtle.goto(x, y);
}
}
}
// ----------------------
// DRAW FULL CIRCLE
// ----------------------
function draw_circle(radius) {
const steps = Math.max(
200,
Math.floor(2 * Math.PI * radius)
);
for (let k = 0; k <= steps; k++) {
let angle = 2 * Math.PI * k / steps;
let x = scale * radius * Math.cos(angle);
let y = scale * radius * Math.sin(angle);
if (k === 0) {
turtle.penup();
turtle.goto(x, y);
turtle.pendown();
}
else {
turtle.goto(x, y);
}
}
}
// ----------------------
// WALK
// ----------------------
function walk(i) {
if (i > 0) return false;
let r = R_min;
for (let n = 0; n < circle_number; n++) {
let eps = D_slope(n);
let start = 0;
let end = start + 2 * Math.PI / part;
let start2 = end;
let end2 = start2 + 2 * Math.PI / part;
for (let j = 0; j <= part; j++) {
// progressive offset for each arc
let arcOffset = n * offset / r;
if (n % 2 === 0) {
draw_arc(
r,
start + arcOffset - eps / r,
end + arcOffset + eps / r
);
} else {
draw_arc(
r,
start2 + arcOffset - eps / r,
end2 + arcOffset + eps / r
);
}
start = end + 2 * Math.PI / part;
end = start + 2 * Math.PI / part;
start2 = end2 + 2 * Math.PI / part;
end2 = start2 + 2 * Math.PI / part;
}
r += spacing;
}
// draw one extra full circle
draw_circle(r);
return false;
}
walk(0);