self explanatory. Thanks very much to jurgen for the improvements!
Log in to post a comment.
// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(-.25); // Global code will be evaluated once. const turtle = new Turtle(); const radius =43; // min=2, max=150, step=1 const seedlength=6; // min=2, max=20, step=1 const seedhairs=10 // min=2, max=100, step=1 const numseeds=350; // min=2, max=1000, step=1 function randomNumber(min, max) { return Math.random() * (max - min) + min; } function createVector() { let r = randomNumber(radius-radius*0.05,radius+radius*0.05); let f = randomNumber(0,Math.PI); let q = randomNumber(0,Math.PI*2); let point = new Array(r*Math.sin(f)*Math.cos(q),r*Math.sin(f)*Math.sin(q),r*Math.cos(f)); return point; } // The walk function will be called until it returns false. function walk(i) { turtle.jump(0,0); let newpoint=createVector(); turtle.pendown(); turtle.goto(newpoint[0],newpoint[1]); for (let j=0; j < seedhairs; j++) { turtle.setheading(randomNumber(0,360)); turtle.forward(seedlength); turtle.jump(newpoint[0],newpoint[1]); } return i<numseeds; }