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// Global code will be evaluated once.
const turtle = new Turtle();
var depthMax = 2;
var depthCurrent = 0;
var offSetX = 0;
var offsetY = 0
var cycles = 0;
var offsetRadians = 0;
function circle(posX, posY, radius)
{
turtle.up();
turtle.goto(posX, posY - radius);
turtle.down();
turtle.circle(radius, 360)
}
function circleGroup(posX, posY, offsetRadians, depth)
{
if(depth > depthMax)
return;
var bla = depth + 1; //depth++;
var length = 8
for(var j = 0; j < length; j++)
{
var radius = 50 / depth;
var percentage = j / (length);
var x = posX + Math.cos(percentage * Math.PI * (2 + offsetRadians)) * radius;
var y = posY + Math.sin(percentage * Math.PI * (2 + offsetRadians)) * radius;
circle(x, y, radius * 0.33);
circleGroup(x, y, offsetRadians, bla);
}
}
// The walk function will be called until it returns false.
function walk(i) {
offsetRadians += 0.1;
if(offsetRadians > 2)
offsetRadians -= 2;
var radius = 20;
var offSetX = Math.cos(offsetRadians * Math.PI) * radius;
var offSetY = Math.sin(offsetRadians * Math.PI) * radius;
circleGroup(offSetX, offSetY, offsetRadians, 1);
return i < 30;
}