HEIGHT changes dunes height, negative opacity looks cool too.
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const HEIGHT = 30; // 10~40 - recommended value Canvas.setpenopacity(0.08); const turtle = new Turtle(); function walk(i) { let y = -100 + i; for(let x = -100; x<100; x++) { if (Math.random()>0.1) { turtle.right(1); } turtle.penup(); turtle.goto(x, y); turtle.pendown(); turtle.forward(HEIGHT); } return i < 200; }