HEIGHT changes dunes height, negative opacity looks cool too.
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const HEIGHT = 30; // 10~40 - recommended value
Canvas.setpenopacity(0.08);
const turtle = new Turtle();
function walk(i) {
let y = -100 + i;
for(let x = -100; x<100; x++)
{
if (Math.random()>0.1) {
turtle.right(1);
}
turtle.penup();
turtle.goto(x, y);
turtle.pendown();
turtle.forward(HEIGHT);
}
return i < 200;
}