// Using base L-System implementation from reinder
// Global code will be evaluated once.
Canvas.setpenopacity(1);
const turtle = new Turtle(-182,50);
// l-system
function createLSystem(numIters, axiom) {
let s = axiom;
for (let i=0; i<numIters; i++) {
s = processString(s);
}
return s;
}
function processString(oldStr) {
let newstr = "";
for (let i=0; i<oldStr.length; i++) {
newstr += applyRules(oldStr[i]);
}
return newstr;
}
function applyRules(ch) {
switch (ch) {
case "F": return "F-F++F-F"; break;
default: return ch;
}
}
const inst = createLSystem(7, "F++F++F"); // number of iterations and axiom
const distance = 0.5;
const angle = 60;
// The walk function will be called until it returns false.
function walk(i) {
const cmd = inst[i];
switch (cmd) {
case "F": turtle.forward(distance);
break;
case "+": turtle.right(angle);
break;
case "-": turtle.left(angle);
break;
default:
}
return i < inst.length - 1;
}