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const turbulence = .8; //min=0 max=1 step=.02
const lines = 250; //min=10 max=500 step=1
const contrast = .75; //min=0 max=1 step=.05
const radius = 60; //min=10 max=90 step=1

const colors = 20;
// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(1/colors);

const directionZoom = .0001 + .0049 * turbulence;

// Global code will be evaluated once.
const bales = Bales(colors, true);

const uniform = (pts) => {
    const candidates = Array.from({length: 10}).map(v => Math.random() * 1000);
    let winner = candidates[0];
    if(pts.length > 0) {
        const ptsd = pts.map(v => v * 1000 - 1000).concat(pts.map(v => v*1000), pts.map(v => v * 1000 + 1000));
        winner = candidates.map(c => [
            c,
            Math.min(c - ptsd.filter(v => v <= c).sort((a,b) => a - b).pop(), ptsd.filter(v => v >= c).sort((a,b) => a - b).shift() - c)
        ])
        .sort((a,b) => a[1] - b[1]).pop()[0];
    }
    pts.push(winner / 1000);
    return pts[pts.length - 1];
}

const pts = [];
const otherColor = ((colors * contrast) | 0) - 1;

// The walk function will be called until it returns false.
function walk(i) {
    const noise = [
        Math.random(), //offset
        new SimplexNoise((Math.random() * 100) | 0) //generator
    ];
    const skew = [Math.random()*1000 - 500, Math.random()*1000 - 500]
    
    let pt = [uniform(pts) * 800].map(v => v < 200? [v - 100, -100]:v < 400? [100, v - 300]:v < 600? [v - 500, 100]:[-100, v - 700]).pop();
    bales[0].jump(pt);
    bales[otherColor].jump(pt);
    while(-100 <= pt[0] && pt[0] <= 100 && -100 <= pt[1] && pt[1] <= 100) {
        const dir = radNoise(noise, add2(skew, pt));
        pt = add2(pt, trans2(rot2(dir), [1,0]));
        if(lenSq2(pt) < radius**2) {
            bales[0].jump(pt);
            bales[otherColor].goto(pt);
        } else {
            bales[0].goto(pt);
            bales[otherColor].jump(pt);
        }
    }
    return i < lines;
}

function radNoise(n, pt) {
    return (n[1].noise2D(scale2(pt, directionZoom)) + n[0]) * Math.PI;
}

function add2(a, b) { return [a[0]+b[0], a[1]+b[1]]; }
function scale2(a, s) { return [a[0]*s,a[1]*s]; }
function lenSq2(a) { return a[0]**2+a[1]**2; }
function rot2(a) { return [Math.cos(a), -Math.sin(a), Math.sin(a), Math.cos(a)]; }
function trans2(m, a) { return [m[0]*a[0]+m[2]*a[1], m[1]*a[0]+m[3]*a[1]]; } //Matrix(2x1) x Matrix(2x2)

////////////////////////////////////////////////////////////////
// Simplex Noise utility code. Created by Reinder Nijhoff 2020
// https://turtletoy.net/turtle/6e4e06d42e
// Based on: http://webstaff.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
////////////////////////////////////////////////////////////////
function SimplexNoise(seed = 1) {const grad = [  [1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0],[1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1],[0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1] ];const perm = new Uint8Array(512);const F2 = (Math.sqrt(3) - 1) / 2, F3 = 1/3;const G2 = (3 - Math.sqrt(3)) / 6, G3 = 1/6;const dot2 = (a, b) => a[0] * b[0] + a[1] * b[1];const sub2 = (a, b) => [a[0] - b[0], a[1] - b[1]];const dot3 = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];const sub3 = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];class SimplexNoise {constructor(seed = 1) {for (let i = 0; i < 512; i++) {perm[i] = i & 255;}for (let i = 0; i < 255; i++) {const r = (seed = this.hash(i+seed)) % (256 - i)  + i;const swp = perm[i];perm[i + 256] = perm[i] = perm[r];perm[r + 256] = perm[r] = swp;}}noise2D(p) {const s = dot2(p, [F2, F2]);const c = [Math.floor(p[0] + s), Math.floor(p[1] + s)];const i = c[0] & 255, j = c[1] & 255;const t = dot2(c, [G2, G2]);const p0 = sub2(p, sub2(c, [t, t]));const o  = p0[0] > p0[1] ? [1, 0] : [0, 1];const p1 = sub2(sub2(p0, o), [-G2, -G2]);const p2 = sub2(p0, [1-2*G2, 1-2*G2]);let n =  Math.max(0, 0.5-dot2(p0, p0))**4 * dot2(grad[perm[i+perm[j]] % 12], p0);n += Math.max(0, 0.5-dot2(p1, p1))**4 * dot2(grad[perm[i+o[0]+perm[j+o[1]]] % 12], p1);n += Math.max(0, 0.5-dot2(p2, p2))**4 * dot2(grad[perm[i+1+perm[j+1]] % 12], p2);return 70 * n;}hash(i) {i = 1103515245 * ((i >> 1) ^ i);const h32 = 1103515245 * (i ^ (i>>3));return h32 ^ (h32 >> 16);}}return new SimplexNoise(seed);}

////////////////////////////////////////////////////////////////
// Bale utility code - Created by Jurgen Westerhof 2022
// https://turtletoy.net/turtle/7269af8a23
// Abusing the opacity, usage:
//      Canvas.setpenopacity(1/baleSize);
//      const bales = Array.apply(null,{length: baleSize}).map(b => new Bale(baleSize--);
// Then use bales[x] wherever you would use a turtle object to 'draw'
// in 'color' x (i.e Polygon hatching with a bale object and .15 interspacing)
////////////////////////////////////////////////////////////////
function Bale(n) {
    class Bale {
        constructor(n) { this.turtles = Array.apply(null,{length: n}).map(i => new Turtle()); }
        
        back(e)         { this.turtles.map(t => t.back(e)); return this; }
        backward(e)     { this.turtles.map(t => t.backward(e)); return this; }
        bk(e)           { this.turtles.map(t => t.bk(e)); return this; }
        fd(e)           { this.turtles.map(t => t.fd(e)); return this; }
        forward(e)      { this.turtles.map(t => t.forward(e)); return this; }

        left(e)         { this.turtles.map(t => t.left(e)); return this; }
        lt(e)           { this.turtles.map(t => t.lt(e)); return this; }
        right(e)        { this.turtles.map(t => t.right(e)); return this; }
        rt(e)           { this.turtles.map(t => t.rt(e)); return this; }

        seth(e)         { this.turtles.map(t => t.seth(e)); return this; }
        setheading(e)   { this.turtles.map(t => t.setheading(e)); return this; }

        setx(e)         { this.turtles.map(t => t.setx(e)); return this; }
        sety(e)         { this.turtles.map(t => t.sety(e)); return this; }

        setpos(x, y)        { this.turtles.map(t => t.setpos(x, y)); return this; }
        setposition(x, y)   { this.turtles.map(t => t.setposition(x, y)); return this; }

        toradians(e)    { this.turtles.map(t => t.toradians(e)); return this; }
        degrees(e)      { this.turtles.map(t => t.degrees(e)); return this; }

        goto(x, y)      { this.turtles.map(t => t.goto(x, y)); return this; }
        jmp(x, y)       { this.turtles.map(t => t.jmp(x, y)); return this; }
        jump(x, y)      { this.turtles.map(t => t.jump(x, y)); return this; }

        circle(radius, extent, steps) { this.turtles.map(t => t.circle(radius, extent, steps)); return this; }

        clone()         { let b = new Bale(this.turtle.length); this.turtles.map((t, k) => b.turtles[k] = t.clone()); return b; }

        h()             { return this.turtles[0].h(); }
        heading()       { return this.turtles[0].heading(); }
        
        home()          { this.turtles.map(t => t.home()); return this; }
        
        isdown()        { return this.turtles[0].isdown(); }

        pos()           { return this.turtles[0].pos(); }
        position()      { return this.turtles[0].position(); }

        pd()            { this.turtles.map(t => t.pd()); return this; }
        pendown()       { this.turtles.map(t => t.pendown()); return this; }
        penup()         { this.turtles.map(t => t.penup()); return this; }
        pu()            { this.turtles.map(t => t.pu()); return this; }
        down()          { this.turtles.map(t => t.down()); return this; }
        up()            { this.turtles.map(t => t.up()); return this; }

        radians()       { this.turtles.map(t => t.radians()); return this; }

        x()             { return this.turtles[0].x(); }
        xcor()          { return this.turtles[0].xcor(); }
        y()             { return this.turtles[0].y(); }
        ycor()          { return this.turtles[0].ycor(); }
    }
    return new Bale(n);
}
function Bales(count, includeWhite = false) {
    if(count == 1) return [new Bale(1)];
    const getExponent = (base, target) => Math.log(target) / Math.log(base);
    const baleSize = count - (includeWhite?1:0);
    const n = Array.apply(null,{length: baleSize}).map((v,k) => Math.round(getExponent(1 - 1/count, 1 - (count - k == count?.99:(baleSize - k)/baleSize))));
    if(includeWhite) n.push(0);
    return n.map(i => new Bale(i));
}