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// Global code will be evaluated once. const turtle = new Turtle(); var depthMax = 4; function circle(posX, posY, radius) { turtle.up(); turtle.goto(posX, posY - radius); turtle.down(); turtle.circle(radius, 360) } function circleGroup(posX, posY, depth) { if(depth > depthMax) return; var bla = depth + 1; var length = 8 for(var j = 0; j < length; j++) { var radius = 50 / depth; var percentage = j / (length - 1); var x = posX + Math.cos(percentage * Math.PI * 2) * radius; var y = posY + Math.sin(percentage * Math.PI * 2) * radius; circle(x, y, radius * 0.4); circleGroup(x, y, bla); } } // The walk function will be called until it returns false. function walk(i) { circleGroup(0, 0, 1); return i < 1; }