// Global code will be evaluated once. Canvas.setpenopacity(.025) const turtle = new Turtle() polySize = 5.0 size = 0.5 // The walk function will be called until it returns false. function walk(i) { progress = i % stepsPerYinYang offset = Math.floor(i / stepsPerYinYang) if (progress === 0) { turtle.penup() turtle.goto(0, 0) turtle.right(offset / 720) turtle.pendown() } walkYinYang(progress) return i < stepsPerYinYang * 720 } stepsPerYinYang = (360 + 90 + 90) / polySize function walkYinYang(i) { turtle.forward(polySize * size) if (i < 360 / polySize) { turtle.right(polySize) } else if (i < (360 + 90) / polySize) { turtle.right(2 * polySize) } else if (i < (360 + 90 + 90) / polySize) { turtle.right(-2 * polySize) } }