It's the Sierpinski triangle with poor code quality. See en.wikipedia.org/wiki/sierpinski_triangle
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// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(1); // Global code will be evaluated once. const turtle = new Turtle(); const TOPX = 0; const TOPY = -50; const LEFTX = -50; const LEFTY = 20; const RIGHTX = 50; const RIGHTY = 20; function spot(x, y) { turtle.penup(); turtle.goto(x, y); turtle.pendown(); turtle.circle(0.1); turtle.penup(); } spot(TOPX, TOPY); spot(LEFTX, LEFTY); spot(RIGHTX, RIGHTY); function getRandomInt(max) { return Math.floor(Math.random() * Math.floor(max)); } function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms)); } function pausecomp(millis) { var date = new Date(); var curDate = null; do { curDate = new Date(); } while(curDate-date < millis); } var latest_x = TOPX; var latest_y = TOPY; const X_CHOICES = [TOPX, LEFTX, RIGHTX]; const Y_CHOICES = [TOPY, LEFTY, RIGHTY]; // The walk function will be called until it returns false. function walk(i) { const choice = getRandomInt(3); const chosen_x = X_CHOICES[choice]; const chosen_y = Y_CHOICES[choice]; latest_x = (latest_x + chosen_x) / 2; latest_y = (latest_y + chosen_y) / 2; spot(latest_x, latest_y); pausecomp(1); return i < 10000; }