It's the Sierpinski triangle with poor code quality. See en.wikipedia.org/wiki/sierpinski_triangle
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// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(1);
// Global code will be evaluated once.
const turtle = new Turtle();
const TOPX = 0;
const TOPY = -50;
const LEFTX = -50;
const LEFTY = 20;
const RIGHTX = 50;
const RIGHTY = 20;
function spot(x, y) {
turtle.penup();
turtle.goto(x, y);
turtle.pendown();
turtle.circle(0.1);
turtle.penup();
}
spot(TOPX, TOPY);
spot(LEFTX, LEFTY);
spot(RIGHTX, RIGHTY);
function getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max));
}
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
function pausecomp(millis)
{
var date = new Date();
var curDate = null;
do { curDate = new Date(); }
while(curDate-date < millis);
}
var latest_x = TOPX;
var latest_y = TOPY;
const X_CHOICES = [TOPX, LEFTX, RIGHTX];
const Y_CHOICES = [TOPY, LEFTY, RIGHTY];
// The walk function will be called until it returns false.
function walk(i) {
const choice = getRandomInt(3);
const chosen_x = X_CHOICES[choice];
const chosen_y = Y_CHOICES[choice];
latest_x = (latest_x + chosen_x) / 2;
latest_y = (latest_y + chosen_y) / 2;
spot(latest_x, latest_y);
pausecomp(1);
return i < 10000;
}