Simple grid where each dot is slightly displaced on a sin/cos wave.
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// LL 2021 Canvas.setpenopacity(1); const density = 300; // min=1 max=500 step=1 const scale = 1.3; // min=0.1 max=5 step=0.1 const displace_r_x = 1.7 // min=0 max=50 step=0.1 const displace_factor_x = 25 // min=0 max=50 step=0.1 const displace_r_y = 2 // min=0 max=50 step=0.1 const displace_factor_y = 25 // min=0 max=50 step=0.1 const radius = 0.2; // min=0.1 max=5 step=0.1 const fill_step = 1.0; // min=0.05 max=1 step=0.05 const canvas_size = 200; const turtle = new Turtle(); function walk(i) { const ix = i % density; const iy = Math.floor(i / density); var px = -canvas_size*scale/2 + canvas_size*scale * ix / (density-1); var py = -canvas_size*scale/2 + canvas_size*scale * iy / (density-1); px += displace_r_x * scale * Math.cos(ix / (density-1) * Math.PI * displace_factor_x); py += displace_r_x * scale * Math.sin(ix / (density-1) * Math.PI * displace_factor_x); px += displace_r_y * scale * Math.sin(iy / (density-1) * Math.PI * displace_factor_y); py += displace_r_y * scale * Math.cos(iy / (density-1) * Math.PI * displace_factor_y); turtle.jump(px, py - radius); turtle.circle(radius); for (var r = radius - fill_step; r > 0 && fill_step < 1; r -= fill_step) { turtle.goto(px, py - r); turtle.circle(r) } return (i+1) < density * density; }