Burning Ship #fractal using random points and optimized to give the best resolution vs speed and zoomed into the most interesting part. Play with the max_iteration to change the contrast, and the num_walks to change the resolution. Enjoy!
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// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(1);
// Global code will be evaluated once.
const turtle = new Turtle();
turtle.penup();
turtle.goto(-100,-100);
//num_walks controls resolution
var num_walks = 350000;
// The walk function will be called until it returns false.
function walk(i) {
var x = Math.random()*200-100;
var y= Math.random()*200-100;
var ix = x/2500.0-1.755;
var iy = y/2500.0-0.035;
var zx = ix;
var zy = iy;
var iteration = 0;
//max_iteration controls contrast
var max_iteration = 21;
while (zx*zx + zy*zy < 4 && iteration < max_iteration)
{
var xtemp = zx*zx - zy*zy + ix;
zy = Math.abs(2*zx*zy) + iy;
zx = Math.abs(xtemp);
iteration = iteration + 1
}
if (iteration == max_iteration){
turtle.goto(x,y);
turtle.pendown();
turtle.forward(1);
turtle.penup();
}
return i<num_walks;
}