Klein Bottle
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// Klein Bottle
// https://en.wikipedia.org/wiki/Klein_bottle
// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(0.3);
// Global code will be evaluated once.
const turtle = new Turtle();
// Quaternion from Eular angles
// https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles
function quat(yaw,pitch,roll)
{
let cy = Math.cos(yaw*0.5);
let sy = Math.sin(yaw*0.5);
let cp = Math.cos(pitch*0.5);
let sp = Math.sin(pitch*0.5);
let cr = Math.cos(roll*0.5);
let sr = Math.sin(roll*0.5);
let w = cy * cp * cr + sy * sp * sr;
let x = cy * cp * sr - sy * sp * cr;
let y = sy * cp * sr + cy * sp * cr;
let z = sy * cp * cr - cy * sp * sr;
return [x,y,z,w];
}
// ref https://github.com/toji/gl-matrix/blob/master/src/mat4.js
// fromRotationTranslationScale
// matrix is stored in the row pattern
function make_transform(o,pos,quat,scale)
{
// scale temp vars
let sx = scale[0];
let sy = scale[1];
let sz = scale[2];
// translation temp vars
let tx = pos[0];
let ty = pos[1];
let tz = pos[2];
//Quat calc temp variables
let x = quat[0];
let y = quat[1];
let z = quat[2];
let w = quat[3];
let xx = x*x*2.0;
let xy = x*y*2.0;
let xz = x*z*2.0;
let wx = x*w*2.0;
let yy = y*y*2.0;
let yz = y*z*2.0;
let wy = y*w*2.0;
let zz = z*z*2.0;
let wz = z*w*2.0;
o[0] = (1-yy-zz)*sx;
o[1] = (xy-wz)*sy;
o[2] = (xz+wy)*sz;
o[3] = tx;
o[4] = (xy+wz)*sx;
o[5] = (1-xx-zz)*sy;
o[6] = (yz-wx)*sz;
o[7] = ty;
o[8] = (xz-wy)*sx;
o[9] = (yz+wx)*sy;
o[10] = (1-xx-yy)*sz;
o[11] = tz;
o[12] = 0;
o[13] = 0;
o[14] = 0;
o[15] = 1;
return o;
}
function transform_vector(v,m)
{
let x = v[0], y = v[1], z = v[2], w = v[3];
let o = [0, 0, 0, 0];
o[0] = m[0] * x + m[1] * y + m[2] * z + m[3] * w;
o[1] = m[4] * x + m[5] * y + m[6] * z + m[7] * w;
o[2] = m[8] * x + m[9] * y + m[10] * z + m[11] * w;
o[3] = m[12] * x + m[13] * y + m[14] * z + m[15] * w;
return o;
}
let focus = 200;
function project(v){
let x = v[0];
let y = v[1];
let z = v[2];
let s = focus/z;
return [x*s,y*s];
}
//transfrom matrix
let transform = new Float32Array(16);
let Mesh = function(verts,edges,tsf)
{
let out = {}
out.verts = verts;
out.edges = edges;
out.transform = tsf
return out;
}
let PI = Math.PI;
let PI2 = Math.PI*2;
// fill in the bottle vertice and edge list
function make_bottle(nu,nv)
{
let o = {};
o.edges = [];
o.verts = [];
let du = 1.0/nu;
let dv = 1.0/nv;
nu +=1;
nv +=1;
let u = 0,v = 0;
let i = 0,j = 0;
// push vertice
for(let i=0;i<nu;i++)
{
u = i*du;
for(let j=0;j<nv;j++)
{
v = j*dv;
let cu = Math.cos(u*PI);
let su = Math.sin(u*PI);
let cv = Math.cos(v*PI2);
let sv = Math.sin(v*PI2);
let cu2 = cu*cu;
let cu3 = cu2*cu;
let cu4 = cu2*cu2;
let cu5 = cu4*cu;
let cu6 = cu5*cu;
let cu7 = cu6*cu;
let k = 2./15;
let x = -k*cu*(3*cv-30*su+90*cu4*su-60*cu6*su +5*cu*cv*su);
let y = -1./15*su*(3*cv - 3*cu2*cv-48*cu4*cv +48*cu6*cv - 60*su+5*cu*cv*su-5*cu3*cv*su-80*cu5*cv*su + 80*cu7*cv*su);
let z = k*(3+5*cu*su)*sv;
o.verts.push([x,y,z,1.0]);
//o.verts.push([u,v,1.0,1.0]);
}
}
//link edges
for(let i=0;i<nu;i++)
{
u = i*du;
for(let j=0;j<nv;j++)
{
v = j*dv;
let id = i*nv+j;
let inext = (i+1)%nu;
let jnext = (j+1)%nv;
let id_down = i*nv+jnext;
let id_right = inext*nv+j;
o.edges.push(id,id_down);
o.edges.push(id,id_right);
}
}
return o;
}
function draw_mesh(tctx,mesh)
{
let edges = mesh.edges;
let verts = mesh.verts;
let tsf = mesh.transform;
for (let i = 0, len = edges.length/2; i < len; i++) {
let i0 = edges[2*i];
let i1 = edges[2*i+1];
// perform transform
let v0 = transform_vector(verts[i0],tsf);
let v1 = transform_vector(verts[i1],tsf);
// projection
v0 = project(v0);
v1 = project(v1);
// draw edge
tctx.penup();
tctx.goto([v0[0],v0[1]]);
tctx.pendown();
tctx.goto([v1[0],v1[1]]);
}
}
function draw_mesh_substep(tctx,mesh,step)
{
let edges = mesh.edges;
let len = edges.length/2;
if(step>=len)
{
return false;
}
let verts = mesh.verts;
let tsf = mesh.transform;
let i0 = edges[2*step];
let i1 = edges[2*step+1];
// perform transform
let v0 = transform_vector(verts[i0],tsf);
let v1 = transform_vector(verts[i1],tsf);
// projection
v0 = project(v0);
v1 = project(v1);
// draw edge
tctx.penup();
tctx.goto([v0[0],v0[1]]);
tctx.pendown();
tctx.goto([v1[0],v1[1]]);
return true;
}
let scale = [1.0,1.0,1.0]
let rotation = quat(0.2,0.6,0.);
let position = [0,-2.1,5.];
make_transform(transform,position,rotation,scale);
let btl = make_bottle(100,100);
let bottle = Mesh(btl.verts,btl.edges,transform);
// The walk function will be called until it returns false.
function walk(i) {
//draw_mesh(turtle,bottle);
let stop = draw_mesh_substep(turtle,bottle,i);
return stop;
}