Shadowcasting experiment
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Canvas.setpenopacity(-0.33); const size = 200; const nBoxes = 20; const minBoxSize = 10; const maxBoxSize = 20; const headingStep = 0.1; const step = 0.25; let turtles = []; let boxes = []; let nt, iter = 0; let heading = 270-headingStep; const coord = () => { const pos = maxBoxSize + ((100 - maxBoxSize) * Math.random()); return Math.random() < 0.5 ? pos : -pos; }; boxes = [...Array(nBoxes)].map(() => { const x = coord(); const y = coord(); return [x-maxBoxSize/2, y-maxBoxSize/2, Math.min(x+maxBoxSize/2+(maxBoxSize-minBoxSize), 100), Math.min(y+maxBoxSize/2+(maxBoxSize-minBoxSize), 100)]; }); Turtle.prototype.withinBounds = function(side) { const x = this.x(); const y = this.y(); const ret = Math.abs(x) <= 100 && Math.abs(y) <= 100 && !this.bounds.find(bounds => { if (side==1) { if (y > 0) { return Math.floor(y) == Math.round(bounds[1]) && x >= bounds[0] && x < bounds[2]; } else { return Math.ceil(y) == Math.round(bounds[3]) && x >= bounds[0] && x < bounds[2]; } } else if (side==2) { if (x > 0) { return Math.floor(x) == Math.round(bounds[0]) && y >= bounds[1] && y < bounds[3]; } else { return Math.ceil(x) == Math.round(bounds[2]) && y >= bounds[1] && y < bounds[3]; } } return x >= bounds[0] && y >= bounds[1] && x < bounds[2] && y < bounds[3] }) return ret; } const spawnTurtle = (x = 0, y = 0, angle = heading) => { const turtle = new Turtle(); turtle.penup(); turtle.goto(x, y); turtle.seth(angle); turtle.root = true; turtle.bounds = boxes; turtle.pendown(); return turtle; } function walk(i) { if (turtles.length) { turtles.map((turtle, idx) => { turtle.forward(step); }); turtles = turtles.filter(turtle => { if (!turtle.withinBounds(Math.floor(iter/(360/headingStep)))) { heading += headingStep; iter++; return false; } return true; }); } else { nt = spawnTurtle(0, 0, heading); turtles.push(nt); } return iter < 3*(360/headingStep); }