Draw at random, varying stroke length by coordinates.
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Canvas.setpenopacity(1);
const turtle = new Turtle();
let x, y;
function walk(i) {
x = -100+200*Math.random();
y = -100+200*Math.random();
turtle.penup();
turtle.goto(x,y);
turtle.seth(Math.random()*360);
turtle.pendown();
turtle.forward(2-0.25*Math.log2(Math.abs(x))-0.5*Math.log2(Math.abs(y)));
return i < 200000;
}