He's for every one of us
Stand for every one of us
He'll save with a mighty hand
Every man, every woman, every child with a mighty Flash
With a bit of en.wikipedia.org/wik…-limited_aggregation
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const paletteSize = 20; // You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(-1/paletteSize); // Global code will be evaluated once. // Global code will be evaluated once. //const turtle = new Turtle(); const polygons = new Polygons(); const bales = Bales(paletteSize); const len2 = (a) => Math.sqrt(lensq2(a)); const lensq2 = (a) => dot2(a, a); const dot2 = (a, b) => a[0]*b[0]+a[1]*b[1]; const norm2 = (a) => { const l = len2(a); if(l < .00000001) throw new Exception("Normalizing 0-vector"); return scale2(a, 1/l); } const add2 = (a, b) => [a[0]+b[0], a[1]+b[1]]; const sub2 = (a, b) => [a[0]-b[0], a[1]-b[1]]; const scale2 = (a, s) => [a[0]*s, a[1]*s]; const ortho2 = (a) => [-a[1], a[0]]; class Particle { constructor(args = {}) { const options = {...{position: [0, 0], radiusMin: 2, radiusMax: 4, activity: 1, fixed: null}, ...args}; this.position = options.position; this.radius = options.radiusMin + Math.random() * (options.radiusMax-options.radiusMin); this.activity = options.activity; this.fixed = options.fixed; this.children = []; this.isMain = false; } move(base = [0, 0]) { let activityR = Math.random() * 2 * Math.PI; this.position = add2(this.position, add2(base, scale2([Math.cos(activityR), Math.sin(activityR)], this.activity * Math.random()))); } draw(t) { t.jump(this.position[0], this.position[1] - this.radius); t.circle(this.radius); t.jump(this.position[0], this.position[1] - .075); t.circle(.075); if(this.fixed) { t.jump(this.position[0], this.position[1] - this.radius / 2); t.circle(this.radius / 2); } } drawTree(i = 0, width = 0) { if(this.fixed === null | this.fixed === true) return; const r = .075 + width * .075; const p = polygons.create(); const direction = sub2(this.fixed.position, this.position); const angle = Math.atan2(...ortho2(direction)) + Math.PI * 1.5; const pts = []; let pt = this.position; const max = Math.max(r * 7, 10); for(let i = 0; i < max; i++) { pts.push(add2(pt, [ r * -Math.cos(angle + Math.PI * i / max), r * Math.sin(angle + Math.PI * i / max), ])) } pt = add2(this.position, direction); for(let i = 0; i < max; i++) { pts.push(add2(pt, [ r * Math.cos(angle + Math.PI * i / max), r * -Math.sin(angle + Math.PI * i / max), ])) } p.addPoints(...pts); p.addHatching(1, .15); polygons.draw(bales[i], p); } } const spawn = (options = {}) => new Particle({... {position: [ 200 * Math.random() - 100, 180 * Math.random() - 80 ]}, ...options} ); let particles = Array.from({length: 50}).map(i => spawn()); let fixed = [spawn({position: [0, -100], fixed: true})]; let drawings = []; // The walk function will be called until it returns false. function walk(i) { if(drawings.length > 0) { let d = drawings.pop(); d[0].drawTree(d[1], d[2]); return drawings.length > 0; } particles.forEach(p => p.move([0, -1])); let filtered = particles.filter(p => p.position[1] > -110); let count = particles.length - filtered.length; filtered.forEach(p => fixed.forEach(f => { if(f.position[0] - f.radius < p.position[0] + p.radius && f.position[0] + f.radius > p.position[0] - p.radius && f.position[1] - f.radius < p.position[1] + p.radius && f.position[1] + f.radius > p.position[1] - p.radius) { p.fixed = f; } })); particles = filtered.filter(p => p.fixed === null); count += filtered.length - particles.length; filtered.filter(p => p.fixed !== null).forEach(p => fixed.push(p)); Array.from({length: count}).forEach(p => particles.push(spawn({position: [200 * Math.random() - 100, 120]}))) let lowest = fixed.filter(f => f.position[1] > 110); if(lowest.length > 0) { let lowest = fixed.filter(f => f.position[1] > 100); fixed.forEach(p => { if(p.fixed === true) return; p.fixed.children.push(p); }); lowest.forEach(l => { while(l.fixed !== true) { l.isMain = true; l = l.fixed; } }); [[0, 1], [1, 2], [4, 1], [10, 1], [13, 1], [15, 1], [16, 1], [17, 2], [18, 3], [19, 2]] .map(i => [(i[0] * paletteSize / 20) | 0, i[1]]) .map((i, idx, all) => [i[0], all.filter((q, qi) => qi < idx).reduce((p, c) => p+c[1], 0)]) .forEach(i => fixed.filter(f => f.isMain && f.fixed !== true).forEach(o => drawings.push([o, i[0], i[1] * 5])) ); [[0, 1], [13, 2], [15, 4], [18, 5], [19, 5]] .map(i => [(i[0] * paletteSize / 20) | 0, i[1]]) .map((i, idx, all) => [i[0], all.filter((q, qi) => qi < idx).reduce((p, c) => p+c[1], 0)]) .forEach(i => fixed.filter(f => !f.isMain && f.fixed !== true).forEach(o => drawings.push([o, i[0], i[1] * 3])) ); drawings = drawings.sort((a,b) => a[1] < b[1]? 1: a[1] > b[1]? -1: a[0].position[1] < b[0].position[1]? 1: -1); } return true; } //////////////////////////////////////////////////////////////// // Polygon Clipping utility code - Created by Reinder Nijhoff 2019 // (Polygon binning by Lionel Lemarie 2021) // https://turtletoy.net/turtle/a5befa1f8d //////////////////////////////////////////////////////////////// function Polygons(){const t=[],s=25,e=Array.from({length:s**2},t=>[]),n=class{constructor(){this.cp=[],this.dp=[],this.aabb=[]}addPoints(...t){let s=1e5,e=-1e5,n=1e5,h=-1e5;(this.cp=[...this.cp,...t]).forEach(t=>{s=Math.min(s,t[0]),e=Math.max(e,t[0]),n=Math.min(n,t[1]),h=Math.max(h,t[1])}),this.aabb=[s,n,e,h]}addSegments(...t){t.forEach(t=>this.dp.push(t))}addOutline(){for(let t=0,s=this.cp.length;t<s;t++)this.dp.push(this.cp[t],this.cp[(t+1)%s])}draw(t){for(let s=0,e=this.dp.length;s<e;s+=2)t.jump(this.dp[s]),t.goto(this.dp[s+1])}addHatching(t,s){const e=new n;e.cp.push([-1e5,-1e5],[1e5,-1e5],[1e5,1e5],[-1e5,1e5]);const h=Math.sin(t)*s,o=Math.cos(t)*s,a=200*Math.sin(t),i=200*Math.cos(t);for(let t=.5;t<150/s;t++)e.dp.push([h*t+i,o*t-a],[h*t-i,o*t+a]),e.dp.push([-h*t+i,-o*t-a],[-h*t-i,-o*t+a]);e.boolean(this,!1),this.dp=[...this.dp,...e.dp]}inside(t){let s=0;for(let e=0,n=this.cp.length;e<n;e++)this.segment_intersect(t,[.1,-1e3],this.cp[e],this.cp[(e+1)%n])&&s++;return 1&s}boolean(t,s=!0){const e=[];for(let n=0,h=this.dp.length;n<h;n+=2){const h=this.dp[n],o=this.dp[n+1],a=[];for(let s=0,e=t.cp.length;s<e;s++){const n=this.segment_intersect(h,o,t.cp[s],t.cp[(s+1)%e]);!1!==n&&a.push(n)}if(0===a.length)s===!t.inside(h)&&e.push(h,o);else{a.push(h,o);const n=o[0]-h[0],i=o[1]-h[1];a.sort((t,s)=>(t[0]-h[0])*n+(t[1]-h[1])*i-(s[0]-h[0])*n-(s[1]-h[1])*i);for(let n=0;n<a.length-1;n++)(a[n][0]-a[n+1][0])**2+(a[n][1]-a[n+1][1])**2>=.001&&s===!t.inside([(a[n][0]+a[n+1][0])/2,(a[n][1]+a[n+1][1])/2])&&e.push(a[n],a[n+1])}}return(this.dp=e).length>0}segment_intersect(t,s,e,n){const h=(n[1]-e[1])*(s[0]-t[0])-(n[0]-e[0])*(s[1]-t[1]);if(0===h)return!1;const o=((n[0]-e[0])*(t[1]-e[1])-(n[1]-e[1])*(t[0]-e[0]))/h,a=((s[0]-t[0])*(t[1]-e[1])-(s[1]-t[1])*(t[0]-e[0]))/h;return o>=0&&o<=1&&a>=0&&a<=1&&[t[0]+o*(s[0]-t[0]),t[1]+o*(s[1]-t[1])]}};return{list:()=>t,create:()=>new n,draw:(n,h,o=!0)=>{reducedPolygonList=function(n){const h={},o=200/s;for(var a=0;a<s;a++){const c=a*o-100,r=[0,c,200,c+o];if(!(n[3]<r[1]||n[1]>r[3]))for(var i=0;i<s;i++){const c=i*o-100;r[0]=c,r[2]=c+o,n[0]>r[2]||n[2]<r[0]||e[i+a*s].forEach(s=>{const e=t[s];n[3]<e.aabb[1]||n[1]>e.aabb[3]||n[0]>e.aabb[2]||n[2]<e.aabb[0]||(h[s]=1)})}}return Array.from(Object.keys(h),s=>t[s])}(h.aabb);for(let t=0;t<reducedPolygonList.length&&h.boolean(reducedPolygonList[t]);t++);h.draw(n),o&&function(n){t.push(n);const h=t.length-1,o=200/s;e.forEach((t,e)=>{const a=e%s*o-100,i=(e/s|0)*o-100,c=[a,i,a+o,i+o];c[3]<n.aabb[1]||c[1]>n.aabb[3]||c[0]>n.aabb[2]||c[2]<n.aabb[0]||t.push(h)})}(h)}}} //////////////////////////////////////////////////////////////// // Bale utility code - Created by Jurgen Westerhof 2022 // https://turtletoy.net/turtle/7269af8a23 // Abusing the opacity, usage: // Canvas.setpenopacity(1/baleSize); // const bales = Array.apply(null,{length: baleSize}).map(b => new Bale(baleSize--); // Then use bales[x] wherever you would use a turtle object to 'draw' // in 'color' x (i.e Polygon hatching with a bale object and .15 interspacing) //////////////////////////////////////////////////////////////// function Bale(n) { class Bale { constructor(n) { this.turtles = Array.apply(null,{length: n}).map(i => new Turtle()); } back(e) { this.turtles.map(t => t.back(e)); return this; } backward(e) { this.turtles.map(t => t.backward(e)); return this; } bk(e) { this.turtles.map(t => t.bk(e)); return this; } fd(e) { this.turtles.map(t => t.fd(e)); return this; } forward(e) { this.turtles.map(t => t.forward(e)); return this; } left(e) { this.turtles.map(t => t.left(e)); return this; } lt(e) { this.turtles.map(t => t.lt(e)); return this; } right(e) { this.turtles.map(t => t.right(e)); return this; } rt(e) { this.turtles.map(t => t.rt(e)); return this; } seth(e) { this.turtles.map(t => t.seth(e)); return this; } setheading(e) { this.turtles.map(t => t.setheading(e)); return this; } setx(e) { this.turtles.map(t => t.setx(e)); return this; } sety(e) { this.turtles.map(t => t.sety(e)); return this; } setpos(x, y) { this.turtles.map(t => t.setpos(x, y)); return this; } setposition(x, y) { this.turtles.map(t => t.setposition(x, y)); return this; } toradians(e) { this.turtles.map(t => t.toradians(e)); return this; } degrees(e) { this.turtles.map(t => t.degrees(e)); return this; } goto(x, y) { this.turtles.map(t => t.goto(x, y)); return this; } jmp(x, y) { this.turtles.map(t => t.jmp(x, y)); return this; } jump(x, y) { this.turtles.map(t => t.jump(x, y)); return this; } circle(radius, extent, steps) { this.turtles.map(t => t.circle(radius, extent, steps)); return this; } clone() { let b = new Bale(this.turtle.length); this.turtles.map((t, k) => b.turtles[k] = t.clone()); return b; } h() { return this.turtles[0].h(); } heading() { return this.turtles[0].heading(); } home() { this.turtles.map(t => t.home()); return this; } isdown() { return this.turtles[0].isdown(); } pos() { return this.turtles[0].pos(); } position() { return this.turtles[0].position(); } pd() { this.turtles.map(t => t.pd()); return this; } pendown() { this.turtles.map(t => t.pendown()); return this; } penup() { this.turtles.map(t => t.penup()); return this; } pu() { this.turtles.map(t => t.pu()); return this; } down() { this.turtles.map(t => t.down()); return this; } up() { this.turtles.map(t => t.up()); return this; } radians() { this.turtles.map(t => t.radians()); return this; } x() { return this.turtles[0].x(); } xcor() { return this.turtles[0].xcor(); } y() { return this.turtles[0].y(); } ycor() { return this.turtles[0].ycor(); } } return new Bale(n); } function Bales(count, includeWhite = false) { if(count == 1) return [new Bale(1)]; const getExponent = (base, target) => Math.log(target) / Math.log(base); const baleSize = count - (includeWhite?1:0); const n = Array.apply(null,{length: baleSize}).map((v,k) => Math.round(getExponent(1 - 1/count, 1 - (count - k == count?.99:(baleSize - k)/baleSize)))); if(includeWhite) n.push(0); return n.map(i => new Bale(i)); }