BSP Tree

A Binary Space Partitioning Tree (BSP Tree) baseline implementation adapted to turtletoy

- resolves all z-index conflicts by splitting polygons
- tree can be traversed in perfect front-to-back order, then using Reinder's polygon's occlusion/clipping method

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// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(1);
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