first try
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Canvas.setpenopacity(1);
const turtle = new Turtle();
let step = 2.4
const SZ = 200
let R1 = 54
let R2 = 36
let h = step * 2.5
function bump(dx) {
turtle.left(90)
turtle.forward(h)
turtle.right(90)
turtle.forward(dx)
turtle.right(90)
turtle.forward(h)
turtle.left(90)
}
for (let y = -100; y <= 100; y += step) {
turtle.penup()
turtle.goto(-100, y)
turtle.pendown()
if ((y < -R1) || (y > R1)) {
turtle.forward(200)
}
else if ((y < -R2) || (y > R2)) {
rx = Math.sqrt(R1 * R1 - y * y)
turtle.forward(SZ/2 - rx)
bump(2 * rx)
turtle.forward(SZ/2 - rx)
}
else {
rx1 = Math.sqrt(R1 * R1 - y * y)
rx2 = Math.sqrt(R2 * R2 - y * y)
turtle.forward(SZ/2 - rx1)
bump(rx1 - rx2)
turtle.forward(2 * rx2)
bump(rx1 - rx2)
turtle.forward(SZ/2 - rx1)
}
}
/*function walk(i) {
turtle.forward(100);
turtle.right(144);
return i < 4;
}*/