fractal terrain
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// Forked from "fractal terrain" by ge1doot
// https://turtletoy.net/turtle/20906ce329
const mirrors = 8; //min=2 max=30 step=1
// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(1);
// Global code will be evaluated once.
const turtle = new Kaleidoscope(0, 0, mirrors);
//const turtle = new Turtle();
turtle.penup();
/////////////////////////////////////
const size = 512; // try 256 or 128
const water = 4; // 0 for no water
let randomLevel = 60;
let seed = (Math.random() * 100000) | 0;
/////////////////////////////////////
console.log("seed: " + seed);
function random () {
seed = (seed * 16807) % 2147483647;
return (seed - 1) / 2147483646;
}
const hmap = [];
for (let i = 0; i <= size; i++) hmap[i] = new Float32Array(size + 1);
const nbits = size.toString(2).length - 1;
const rnd = () => randomLevel * (-1 + 2 * random());
let t = 1;
let x = size / 2;
for (let s = 1; s <= nbits; s++) {
for (let v = 0; v <= size; v += 2 * x) {
for (let n = 1; n <= t; n += 2) {
hmap[n * x][v] = ((hmap[(n - 1) * x][v] + hmap[(n + 1) * x][v]) / 2) + rnd();
hmap[v][n * x] = ((hmap[v][(n - 1) * x] + hmap[v][(n + 1) * x]) / 2) + rnd();
}
}
for (let n = 1; n <= t; n += 2) {
for (let m = 1; m <= t; m += 2) {
hmap[n * x][m * x] = (0.25 * (
hmap[n * x + x][m * x] +
hmap[n * x - x][m * x] +
hmap[n * x][m * x + x] +
hmap[n * x][m * x - x])
) + rnd();
}
}
t = 2 * t + 1;
x /= 2;
randomLevel /= 2;
}
for (let w = 0; w <= size; w++) {
for (let z = 0; z <= size; z++) {
if (hmap[w][z] < 0) hmap[w][z] = 0;
}
}
const line = new Float32Array(size + 1);
const r = 200 / size;
let pen = false;
for (let w = 0; w <= size; w++) {
let k = 0;
pen = false;
for (let z = 0; z <= size; z++) {
let xe = r * z;
let ye = r * 0.66 * w + hmap[z][w] * 1;
if (ye <= line[z] || (hmap[z][w] === 0 && w / water !== ((w / water)|0))) {
if (pen === true) {
turtle.up();
pen = false;
}
} else {
if (pen === false) {
pen = true;
}
turtle.goto(-100 + xe, 100 - ye);
turtle.down();
line[z] = ye;
}
}
turtle.up();
}
function Kaleidoscope(x, y, mirrors = 4) {
function rot2(a) { return [Math.cos(a), -Math.sin(a), Math.sin(a), Math.cos(a)]; }
function trans2(m, a) { return [m[0]*a[0]+m[2]*a[1], m[1]*a[0]+m[3]*a[1]]; }
function segment_intersect2(a,b,d,c) {
const e=(c[1]-d[1])*(b[0]-a[0])-(c[0]-d[0])*(b[1]-a[1]);
if(0==e)return false;
c=((c[0]-d[0])*(a[1]-d[1])-(c[1]-d[1])*(a[0]-d[0]))/e;
d=((b[0]-a[0])*(a[1]-d[1])-(b[1]-a[1])*(a[0]-d[0]))/e;
return 0<=c&&1>=c&&0<=d&&1>=d?[a[0]+c*(b[0]-a[0]),a[1]+c*(b[1]-a[1])]:false;
}
function pointInTriangle(pt, ...v) {
const signFn = (p1, p2, p3) => (p1[0] - p3[0]) * (p2[1] - p3[1]) - (p2[0] - p3[0]) * (p1[1] - p3[1]);
const signs = v.map((v, i, arr) => signFn(pt, v, arr[(i+1)%arr.length]));
return !(signs.reduce((p, c) => p || c < 0, false) && signs.reduce((p, c) => p || c > 0, false));
}
class Kaleidoscope extends Turtle {
constructor(x, y, n = 4) {
super(x, y);
this.boundaries = [[0,0], [0, 1000], trans2(rot2(2*Math.PI/(n*2)), [0,1000])];
const rotations = Array.from({length: n}).map((v, i) => {
return (pt) => trans2(rot2(i * 2 * Math.PI / n), pt);
});
const mirrors = rotations.map(r => (pt) => trans2([-1, 0, 0, 1], r(pt)));
this.transforms = [...rotations, ...mirrors];
this.cur = this.pos();
this.curIn = this.inSegment(this.cur);
this.turtle = new Turtle(x, y);
}
inSegment(pt) {
return pointInTriangle(pt, ...this.boundaries);
}
goto(x, y) {
const target = Array.isArray(x)? x: [x, y];
const isDown = this.isdown();
const targetIn = this.turtle === undefined? false: this.inSegment(target);
if (isDown) {
(() => {
const bOne = segment_intersect2(this.cur, target, this.boundaries[0], this.boundaries[1]);
const bTwo = segment_intersect2(this.cur, target, this.boundaries[0], this.boundaries[2]);
debugger;
let from = this.cur;
let to = target;
if(!this.curIn && !targetIn) {
if(bOne === false && bTwo === false) return;
from = bOne;
to = bTwo;
} else if(!this.curIn) {
from = bOne === false? bTwo: bOne;
} else if(!targetIn) {
to = bOne === false? bTwo: bOne;
}
this.transforms.forEach(t => {
this.turtle.jump(t(from));
this.turtle.goto(t(to));
});
})();
}
this.cur = target;
this.curIn = targetIn
this.up();
super.goto(x, y);
if(isDown) this.down();
}
}
return new Kaleidoscope(x, y, mirrors)
}