Draws randomly sized zeros and ones at random positions of the canvas
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// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(1); // Global code will be evaluated once. const turtle = new Turtle(); turtle.penup(); // The walk function will be called until it returns false. function walk(i) { if (i % 2 == 0) { goto_random(); draw_0(); } else { goto_random(); draw_1(); } return i<1000; } function goto_random() { turtle.goto((Math.random() - 0.5) * 195, (Math.random() - 0.5) * 195); } function goto_random_outer() { x = NaN; y = NaN; while(true) { x = (Math.random() - 0.5) * 195; y = (Math.random() - 0.5) * 195; if (!((x >=-50 && x <= 50) && (y >=-50 && y<=50))) { break; } } turtle.goto(x, y); } function goto_random_inner() { turtle.goto((Math.random() - 0.5) * 100, (Math.random() - 0.5) * 100); } function draw_0() { size = (Math.random() + 0.1) * 5; size=3; turtle.setheading(0); turtle.pendown(); turtle.circle(size, extent=90); turtle.forward(size); turtle.circle(size, extent=180); turtle.forward(size); turtle.circle(size, extent=90); turtle.penup(); } function draw_1() { size = (Math.random()+0.1) * 4; turtle.pendown(); turtle.left(50); turtle.forward(size*2.5); turtle.right(140); turtle.forward(size*5); turtle.left(90); turtle.penup() }