inverse
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Canvas.setpenopacity(1);
const turtle = new Turtle();
let x, y;
function walk(i) {
x = -100+200*Math.random();
y = -100+200*Math.random();
turtle.penup();
turtle.goto(x,y);
turtle.seth(x*y);
turtle.pendown();
turtle.forward(x*y*Math.log2(Math.abs(y-x))/3200);
return i < 54321;
}