inverse

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Canvas.setpenopacity(1); const turtle = new Turtle(); let x, y; function walk(i) { x = -100+200*Math.random(); y = -100+200*Math.random(); turtle.penup(); turtle.goto(x,y); turtle.seth(x*y); turtle.pendown(); turtle.forward(x*y*Math.log2(Math.abs(y-x))/3200); return i < 54321; }