2022 edition
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const mode = 0; //min=0 max=1 step=1 (Polygon layers, Wire model) const resolution = 2; //min=2 max=8 step=1 (Full, Triangles, Rectangles, Pentagons, Hexagons, Heptagons, Octagon) const phase = 8; //min=1 max=10 step=1 (2π, π, 2π/3, π/2, 2π/5, π/3, 2π/7, π/4, 2π/9, π/5) const phaseOffset = 2; //min=0 max=3.1 step=.1 // You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(mode == 1? -.8: -1); // Global code will be evaluated once. const turtle = new Turtle(); const polygons = new Polygons(); const pi2 = Math.PI * 2; const layers = 9; const topWidth = 20; const bottomWidth = 170; const totalHeight = 180; const height = totalHeight / layers; const cameraPos = [0,-150,470]; const cameraLookAt = [0,20,0]; const viewProjectionMatrix = setupCamera(cameraPos, cameraLookAt); const allLayers = []; // The walk function will be called until it returns false. function walk(layer) { if(layer <= layers + 4) { const width = topWidth + ((bottomWidth - topWidth) * layer / (layers - 1)); const top = (totalHeight / -2 + layer * height - layer * 5) | 0; const bottom = (totalHeight / -2 + (layer + 1) * height) | 0; const precision = resolution == 2? width: resolution; const layerHeight = bottom - top; for(let y = 0; y < layerHeight; y++) { if(top + y > totalHeight / 2) { continue; } let pts = Array.from({length: precision}).map((p, idx) => { const cr = (y/layerHeight) * (1 - Math.sin(pi2 * phase * idx/precision) / 7); return [ cr * Math.cos(pi2 * idx / precision + layer * phaseOffset), top + y, cr * Math.sin(pi2 * idx / precision + layer * phaseOffset) ]; }); pts = pts .map(p => multiply3(p, [width / 2, 1, width / 2])) // scale .map(p => transform4([...p,1], viewProjectionMatrix)) .map(p => [p[0]/p[2] * 50, p[1] / p[2] * 50]) ; allLayers.push(pts); } return true; } const drawPts = allLayers.shift(); if(mode === 0) { const p = polygons.create(); p.addPoints(...drawPts); p.addOutline(); polygons.draw(turtle, p); } else { turtle.jump(drawPts[drawPts.length - 1]); drawPts.forEach(p => turtle.goto(p)); } return allLayers.length > 0; } // Projection functions from https://turtletoy.net/turtle/b3acf08303 by Reinder function setupCamera(camPos, camLookat) { const viewMatrix = lookAt4m(camPos, camLookat, [0,1,0]); const projectionMatrix = perspective4m(0.25, 1); return multiply4m(projectionMatrix, viewMatrix); } // vec3 functions function scale3(a,b) { return [a[0]*b,a[1]*b,a[2]*b]; } function multiply3(a,b) { return [a[0]*b[0],a[1]*b[1],a[2]*b[2]]; } function len3(a) { return Math.sqrt(dot3(a,a)); } function dist3(a,b) { return Math.sqrt((a[0]-b[0])**2+(a[1]-b[1])**2+(a[2]-b[2])**2); } function normalize3(a) { return scale3(a,1/len3(a)); } function add3(a,b) { return [a[0]+b[0],a[1]+b[1],a[2]+b[2]]; } function sub3(a,b) { return [a[0]-b[0],a[1]-b[1],a[2]-b[2]]; } function dot3(a,b) { return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]; } function cross3(a,b) { return [a[1]*b[2]-a[2]*b[1],a[2]*b[0]-a[0]*b[2],a[0]*b[1]-a[1]*b[0]]; } // vec4 functions function transform4(a,b) { const d=new Float32Array(4); for(let c=0;4>c;c++)d[c]=b[c]*a[0]+b[c+4]*a[1]+b[c+8]*a[2]+b[c+12]; return d; } // mat4 functions function lookAt4m(a,b,d) { // pos, lookAt, up const c=new Float32Array(16); b=normalize3(sub3(a,b)); d=normalize3(cross3(d,b)); const e=normalize3(cross3(b,d)); c[0]=d[0];c[1]=e[0];c[2]=b[0];c[3]=0; c[4]=d[1];c[5]=e[1];c[6]=b[1];c[7]=0; c[8]=d[2];c[9]=e[2];c[10]=b[2];c[11]=0; c[12]=-(d[0]*a[0]+d[1]*a[1]+d[2]*a[2]); c[13]=-(e[0]*a[0]+e[1]*a[1]+e[2]*a[2]); c[14]=-(b[0]*a[0]+b[1]*a[1]+b[2]*a[2]); c[15]=1; return c; } function multiply4m(a,b) { const d=new Float32Array(16); for(let c=0;16>c;c+=4) for(let e=0;4>e;e++) d[c+e]=b[c+0]*a[0+e]+b[c+1]*a[4+e]+b[c+2]*a[8+e]+b[c+3]*a[12+e]; return d; } function perspective4m(a,b) { // fovy, aspect const c=(new Float32Array(16)).fill(0,0); c[5]=1/Math.tan(a/2); c[0]=c[5]/b; c[10]=c[11]=-1; return c; } //////////////////////////////////////////////////////////////// // Polygon Clipping utility code - Created by Reinder Nijhoff 2019 // (Polygon binning by Lionel Lemarie 2021) // https://turtletoy.net/turtle/a5befa1f8d //////////////////////////////////////////////////////////////// function Polygons(){const t=[],s=25,e=Array.from({length:s**2},t=>[]),n=class{constructor(){this.cp=[],this.dp=[],this.aabb=[]}addPoints(...t){let s=1e5,e=-1e5,n=1e5,h=-1e5;(this.cp=[...this.cp,...t]).forEach(t=>{s=Math.min(s,t[0]),e=Math.max(e,t[0]),n=Math.min(n,t[1]),h=Math.max(h,t[1])}),this.aabb=[s,n,e,h]}addSegments(...t){t.forEach(t=>this.dp.push(t))}addOutline(){for(let t=0,s=this.cp.length;t<s;t++)this.dp.push(this.cp[t],this.cp[(t+1)%s])}draw(t){for(let s=0,e=this.dp.length;s<e;s+=2)t.jump(this.dp[s]),t.goto(this.dp[s+1])}addHatching(t,s){const e=new n;e.cp.push([-1e5,-1e5],[1e5,-1e5],[1e5,1e5],[-1e5,1e5]);const h=Math.sin(t)*s,o=Math.cos(t)*s,a=200*Math.sin(t),i=200*Math.cos(t);for(let t=.5;t<150/s;t++)e.dp.push([h*t+i,o*t-a],[h*t-i,o*t+a]),e.dp.push([-h*t+i,-o*t-a],[-h*t-i,-o*t+a]);e.boolean(this,!1),this.dp=[...this.dp,...e.dp]}inside(t){let s=0;for(let e=0,n=this.cp.length;e<n;e++)this.segment_intersect(t,[.1,-1e3],this.cp[e],this.cp[(e+1)%n])&&s++;return 1&s}boolean(t,s=!0){const e=[];for(let n=0,h=this.dp.length;n<h;n+=2){const h=this.dp[n],o=this.dp[n+1],a=[];for(let s=0,e=t.cp.length;s<e;s++){const n=this.segment_intersect(h,o,t.cp[s],t.cp[(s+1)%e]);!1!==n&&a.push(n)}if(0===a.length)s===!t.inside(h)&&e.push(h,o);else{a.push(h,o);const n=o[0]-h[0],i=o[1]-h[1];a.sort((t,s)=>(t[0]-h[0])*n+(t[1]-h[1])*i-(s[0]-h[0])*n-(s[1]-h[1])*i);for(let n=0;n<a.length-1;n++)(a[n][0]-a[n+1][0])**2+(a[n][1]-a[n+1][1])**2>=.001&&s===!t.inside([(a[n][0]+a[n+1][0])/2,(a[n][1]+a[n+1][1])/2])&&e.push(a[n],a[n+1])}}return(this.dp=e).length>0}segment_intersect(t,s,e,n){const h=(n[1]-e[1])*(s[0]-t[0])-(n[0]-e[0])*(s[1]-t[1]);if(0===h)return!1;const o=((n[0]-e[0])*(t[1]-e[1])-(n[1]-e[1])*(t[0]-e[0]))/h,a=((s[0]-t[0])*(t[1]-e[1])-(s[1]-t[1])*(t[0]-e[0]))/h;return o>=0&&o<=1&&a>=0&&a<=1&&[t[0]+o*(s[0]-t[0]),t[1]+o*(s[1]-t[1])]}};return{list:()=>t,create:()=>new n,draw:(n,h,o=!0)=>{reducedPolygonList=function(n){const h={},o=200/s;for(var a=0;a<s;a++){const c=a*o-100,r=[0,c,200,c+o];if(!(n[3]<r[1]||n[1]>r[3]))for(var i=0;i<s;i++){const c=i*o-100;r[0]=c,r[2]=c+o,n[0]>r[2]||n[2]<r[0]||e[i+a*s].forEach(s=>{const e=t[s];n[3]<e.aabb[1]||n[1]>e.aabb[3]||n[0]>e.aabb[2]||n[2]<e.aabb[0]||(h[s]=1)})}}return Array.from(Object.keys(h),s=>t[s])}(h.aabb);for(let t=0;t<reducedPolygonList.length&&h.boolean(reducedPolygonList[t]);t++);h.draw(n),o&&function(n){t.push(n);const h=t.length-1,o=200/s;e.forEach((t,e)=>{const a=e%s*o-100,i=(e/s|0)*o-100,c=[a,i,a+o,i+o];c[3]<n.aabb[1]||c[1]>n.aabb[3]||c[0]>n.aabb[2]||c[2]<n.aabb[0]||t.push(h)})}(h)}}}