yea
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// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(-0.1);
// Global code will be evaluated once.
const turtle = new Turtle();
turtle.pendown();
x=-100
y=-100
samples=5
j=0
const xvals=[]
const yvals=[]
while(j<samples){
x=-100
while(x<100){
y=-100
while(y<100){
zx=x+Math.random()*2-1
zy=y+Math.random()*2-1
zx=zx/100
zy=zy/100
zx0=zx
zy0=zy
iter=0
while(iter<100){
if((zx*zx)+(zy*zy)>4){break;}
zxt=(zx*zx)-(zy*zy)+zx0
zy=2*(zx*zy)+zy0
zx=zxt
iter++
}
if(iter!=100){
xvals.push(zx0)
yvals.push(zy0)
}
y++
}
x++
}
j++
}
// The walk function will be called until it returns false.
function walk(i) {
k=0
while(k<xvals.length){
zx=xvals[k]
zy=yvals[k]
zx0=zx
zy0=zy
j=0
while(j<i+1){
zxt=(zx*zx)-(zy*zy)+zx0
zy=2*(zx*zy)+zy0
zx=zxt
j++
}
turtle.jump(zx*100,zy*100)
turtle.circle(0.1)
k++
}
return i<10
}