Rounded turtle 🐢

Rounded corners ftw!

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const radius = 75; //min=0 max=100 step=1
const opacity = .77; //min=0 max=1 step=.01
const adjustGray = 0; //min=0 max=1 step=1 (For this editor view, For a tiled list view on turtletoy)

// Global code will be evaluated once.
const turtleFactory = initBales(50); //make 50 shades of gray available
const turtle = turtleFactory(1); //get a turtle with opacity 1 for normal turtling
const polygons = new Polygons();

if(adjustGray == 0) {
    roundCorners(polygons, radius, turtleFactory(opacity)); // add the rounded corners
} else {
    roundCorners(polygons, radius, ...[.85, .77, .77, .85].map(opacity => turtleFactory(opacity))); // add the rounded corners
}

turtle.penup();
turtle.goto(-50,-20);
turtle.pendown();

// The walk function will be called until it returns false.
function walk(i) {
    turtle.forward(100);
    turtle.right(144);
    return i < 4;
}






////////////////////////////////////////////////////////////////
// Bale utility code - Created by Jurgen Westerhof 2022
// https://turtletoy.net/turtle/beb59d67ae
// Abusing the opacity, usage:
//      Canvas.setpenopacity(1/paletteSize);
//      const bales = Bales(paletteSize); // Bales(count, includeFullTransparent = true, turtleClass = null)
// Then use bales[x] wherever you would use a turtle object to 'draw'
// in 'color' x (i.e Polygon hatching with a bale object and .15 interspacing)
//      bales[x].jump(0,0);
//      bales[x].goto(40,0);
////////////////////////////////////////////////////////////////
function Bale(n, turtleClass = null) {class Bale {constructor(n, turtleClass = null) { this.turtles = Array.apply(null,{length: n}).map(i => turtleClass == null? new Turtle(): new turtleClass()); }back(e)         { this.turtles.forEach(t => t.back(e)); return this; }backward(e)     { this.turtles.forEach(t => t.backward(e)); return this; }bk(e)           { this.turtles.forEach(t => t.bk(e)); return this; }fd(e)           { this.turtles.forEach(t => t.fd(e)); return this; }forward(e)      { this.turtles.forEach(t => t.forward(e)); return this; }left(e)         { this.turtles.forEach(t => t.left(e)); return this; }lt(e)           { this.turtles.forEach(t => t.lt(e)); return this; }right(e)        { this.turtles.forEach(t => t.right(e)); return this; }rt(e)           { this.turtles.forEach(t => t.rt(e)); return this; }seth(e)         { this.turtles.forEach(t => t.seth(e)); return this; }setheading(e)   { this.turtles.forEach(t => t.setheading(e)); return this; }setx(e)         { this.turtles.forEach(t => t.setx(e)); return this; }sety(e)         { this.turtles.forEach(t => t.sety(e)); return this; }setpos(x, y)        { this.turtles.forEach(t => t.setpos(x, y)); return this; }setposition(x, y)   { this.turtles.forEach(t => t.setposition(x, y)); return this; }toradians(e)    { this.turtles.forEach(t => t.toradians(e)); return this; }degrees(e)      { this.turtles.forEach(t => t.degrees(e)); return this; }goto(x, y)      { this.turtles.forEach(t => t.goto(x, y)); return this; }jmp(x, y)       { this.turtles.forEach(t => t.jmp(x, y)); return this; }jump(x, y)      { this.turtles.forEach(t => t.jump(x, y)); return this; }circle(radius, extent, steps) { this.turtles.map(t => t.circle(radius, extent, steps)); return this; }clone()         { let b = new Bale(this.turtles.length); this.turtles.forEach((t, k) => b.turtles[k] = t.clone()); return b; }h()             { return this.turtles.length == 0? null: this.turtles[0].h(); }heading()       { return this.turtles.length == 0? null: this.turtles[0].heading(); }home()          { this.turtles.forEach(t => t.home()); return this; }isdown()        { return this.turtles.length == 0? null: this.turtles[0].isdown(); }pos()           { return this.turtles.length == 0? null: this.turtles[0].pos(); }position()      { return this.turtles.length == 0? null: this.turtles[0].position(); }pd()            { this.turtles.forEach(t => t.pd()); return this; }pendown()       { this.turtles.forEach(t => t.pendown()); return this; }penup()         { this.turtles.forEach(t => t.penup()); return this; }pu()            { this.turtles.forEach(t => t.pu()); return this; }down()          { this.turtles.forEach(t => t.down()); return this; }up()            { this.turtles.forEach(t => t.up()); return this; }radians()       { this.turtles.forEach(t => t.radians()); return this; }x()             { return this.turtles.length == 0? null: this.turtles[0].x(); }xcor()          { return this.turtles.length == 0? null: this.turtles[0].xcor(); }y()             { return this.turtles.length == 0? null: this.turtles[0].y(); }ycor()          { return this.turtles.length == 0? null: this.turtles[0].ycor(); }set(key, value) { this.turtles.forEach(i => i[key] = value); return this; }get(key) { return this.turtles.length == 0? null: this.turtles[0][key]; }}return new Bale(n, turtleClass);}
function Bales(count, includeFullTransparent = true, turtleClass = null) { if(count == 1) return [new Bale(1, turtleClass)]; const getExponent = (base, target) => Math.log(target) / Math.log(base); const baleSize = count - (includeFullTransparent?1:0); const n = Array.apply(null,{length: baleSize}).map((v,k) => Math.round(getExponent(1 - 1/count, 1 - (count - k == count?.99:(baleSize - k)/baleSize)))); if(includeFullTransparent) n.push(0); return n.map(i => new Bale(i, turtleClass));}
function initBales(n) {
    Canvas.setpenopacity(1/n);
    const bales = Bales(n);
    return (opacity) => bales[((1-opacity)*(n-1)|0)];
}
function roundCorners(polygons, radius, ...turtles) { 
    if(radius == 0) return;
    const ts = Array.from({length: 4}).map((v,i) => turtles[i%turtles.length])
    const steps = Math.max(10, radius * Math.PI | 0);
    const getPt = (r, f) => [r * Math.sin(f*2*Math.PI), r * -Math.cos(f*2*Math.PI)];
    [100-radius].forEach(pp=>[[1,-1],[1,1],[-1,1],[-1,-1]].map(t=>t.map(v=>v*pp))
        .forEach((mid, fi) => {
            const corner = [
                getPt(radius * 1.1, .25 + fi/4),
                getPt(radius * Math.SQRT2 * 1.1, .125 + fi/4),
                getPt(radius * 1.1, 0 + fi/4),
                ...Array.from({length: steps + 1}).map((v, i, a, f = (fi + i/steps) / 4) => getPt(radius, f))
            ];
            const p = polygons.create();
            p.addPoints(...corner.map(pt => [pt[0]+mid[0],pt[1]+mid[1]]));
            p.addHatching(1, .15);
            polygons.draw(ts[fi], p);
        })
    );
}
////////////////////////////////////////////////////////////////
// Polygon Clipping utility code - Created by Reinder Nijhoff 2019
// (Polygon binning by Lionel Lemarie 2021) https://turtletoy.net/turtle/95f33bd383
// (Radial and Circular hathcing by Jurgen Westerhof 2024) https://turtletoy.net/turtle/716fcbfa5b
// https://turtletoy.net/turtle/a5befa1f8d
//
// const polygons = new Polygons();
// const p = polygons.create();
// polygons.draw(turtle, p);
// polygons.list();
//
// p.addPoints(...[[x,y],]);
// p.addSegments(...[[x,y],]);
// p.addOutline();
// p.addHatching(angle, distance);
// p.addRadialHatching(steps = 360, center = [0,0]);
// p.addCircularHatching(distance = 1, center = [0,0], precision = 1); //distance can also be a function, e.g. (c) => 1 + c/50
// p.boolean(polygon, diff = true);
// p.inside([x,y]);
// p.segment_intersect([x,y], [x,y], [x,y], [x,y]);
////////////////////////////////////////////////////////////////
function Polygons(){const t=[],s=25,e=Array.from({length:s**2},t=>[]),n=class{constructor(){this.cp=[],this.dp=[],this.aabb=[]}addPoints(...t){let s=1e5,e=-1e5,n=1e5,h=-1e5;(this.cp=[...this.cp,...t]).forEach(t=>{s=Math.min(s,t[0]),e=Math.max(e,t[0]),n=Math.min(n,t[1]),h=Math.max(h,t[1])}),this.aabb=[s,n,e,h]}addSegments(...t){t.forEach(t=>this.dp.push(t))}addOutline(){for(let t=0,s=this.cp.length;t<s;t++)this.dp.push(this.cp[t],this.cp[(t+1)%s])}draw(t){for(let s=0,e=this.dp.length;s<e;s+=2)t.jump(this.dp[s]),t.goto(this.dp[s+1])}addHatching(t,s){const e=new n;e.cp.push([-1e5,-1e5],[1e5,-1e5],[1e5,1e5],[-1e5,1e5]);const h=Math.sin(t)*s,o=Math.cos(t)*s,a=200*Math.sin(t),i=200*Math.cos(t);for(let t=.5;t<150/s;t++)e.dp.push([h*t+i,o*t-a],[h*t-i,o*t+a]),e.dp.push([-h*t+i,-o*t-a],[-h*t-i,-o*t+a]);e.boolean(this,!1),this.dp=[...this.dp,...e.dp]}addRadialHatching(s = 360, c = [0,0]) {const e=new n;const r = 1e10*Math.SQRT2;e.cp.push([-1e5,-1e5],[1e5,-1e5],[1e5,1e5],[-1e5,1e5]);for(let i = 0; i < s; i++) {e.dp.push([...c], [c[0]+r*Math.sin(i*2*Math.PI/s),c[1]+r*-Math.cos(i*2*Math.PI/s)]);}e.boolean(this,!1), this.dp=[...this.dp,...e.dp];}addCircularHatching(d = 1, c = [0,0], g = 1) {const y = typeof d == 'function'? d: (c) => d;const e=new n;e.cp.push([-1e5,-1e5],[1e5,-1e5],[1e5,1e5],[-1e5,1e5]);for(let j = 0, r = y(j)/2; r < 201; r+=y(j++)) {for(let i = 0, m = Math.max(12, 2*Math.PI*r/g | 0); i < m; i++) {e.dp.push([c[0]+r*Math.sin(i*2*Math.PI/m),c[1]+r*-Math.cos(i*2*Math.PI/m)],[c[0]+r*Math.sin((i+1)*2*Math.PI/m),c[1]+r*-Math.cos((i+1)*2*Math.PI/m)])}}e.boolean(this,!1), this.dp=[...this.dp,...e.dp];}inside(t){let s=0;for(let e=0,n=this.cp.length;e<n;e++)this.segment_intersect(t,[.1,-1e3],this.cp[e],this.cp[(e+1)%n])&&s++;return 1&s}boolean(t,s=!0){const e=[];for(let n=0,h=this.dp.length;n<h;n+=2){const h=this.dp[n],o=this.dp[n+1],a=[];for(let s=0,e=t.cp.length;s<e;s++){const n=this.segment_intersect(h,o,t.cp[s],t.cp[(s+1)%e]);!1!==n&&a.push(n)}if(0===a.length)s===!t.inside(h)&&e.push(h,o);else{a.push(h,o);const n=o[0]-h[0],i=o[1]-h[1];a.sort((t,s)=>(t[0]-h[0])*n+(t[1]-h[1])*i-(s[0]-h[0])*n-(s[1]-h[1])*i);for(let n=0;n<a.length-1;n++)(a[n][0]-a[n+1][0])**2+(a[n][1]-a[n+1][1])**2>=.001&&s===!t.inside([(a[n][0]+a[n+1][0])/2,(a[n][1]+a[n+1][1])/2])&&e.push(a[n],a[n+1])}}return(this.dp=e).length>0}segment_intersect(t,s,e,n){const h=(n[1]-e[1])*(s[0]-t[0])-(n[0]-e[0])*(s[1]-t[1]);if(0===h)return!1;const o=((n[0]-e[0])*(t[1]-e[1])-(n[1]-e[1])*(t[0]-e[0]))/h,a=((s[0]-t[0])*(t[1]-e[1])-(s[1]-t[1])*(t[0]-e[0]))/h;return o>=0&&o<=1&&a>=0&&a<=1&&[t[0]+o*(s[0]-t[0]),t[1]+o*(s[1]-t[1])]}};return{list:()=>t,create:()=>new n,draw:(n,h,o=!0)=>{reducedPolygonList=function(n){const h={},o=200/s;for(var a=0;a<s;a++){const c=a*o-100,r=[0,c,200,c+o];if(!(n[3]<r[1]||n[1]>r[3]))for(var i=0;i<s;i++){const c=i*o-100;r[0]=c,r[2]=c+o,n[0]>r[2]||n[2]<r[0]||e[i+a*s].forEach(s=>{const e=t[s];n[3]<e.aabb[1]||n[1]>e.aabb[3]||n[0]>e.aabb[2]||n[2]<e.aabb[0]||(h[s]=1)})}}return Array.from(Object.keys(h),s=>t[s])}(h.aabb);for(let t=0;t<reducedPolygonList.length&&h.boolean(reducedPolygonList[t]);t++);h.draw(n),o&&function(n){t.push(n);const h=t.length-1,o=200/s;e.forEach((t,e)=>{const a=e%s*o-100,i=(e/s|0)*o-100,c=[a,i,a+o,i+o];c[3]<n.aabb[1]||c[1]>n.aabb[3]||c[0]>n.aabb[2]||c[2]<n.aabb[0]||t.push(h)})}(h)}}}