Forked Simplex noise to add some extra stuff.
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// Forked from "Simplex Noise" by reinder // https://turtletoy.net/turtle/6e4e06d42e // Simplex Noise. Created by Reinder Nijhoff 2020 - @reindernijhoff // The MIT License // // https://turtletoy.net/turtle/6e4e06d42e // Added some stuff const turtle = new Turtle(); const frequency = 3; //min=.1, max=10, step=.01 const grid = 50; // min=10, max=100, step=1 const seed = 1; // min=1, max=100, step=1 const noise = new SimplexNoise(seed); function drawSquare(x, y, size) { // Draw the square turtle.jump(x - size / 2, y - size / 2); turtle.pendown(); for (let i = 0; i < 4; i++) { turtle.forward(size); turtle.right(90); } turtle.penup(); } function drawCircle(x, y, size) { // Draw the circle turtle.jump(x, y - size / 2); turtle.pendown(); for (let i = 0; i < 360; i++) { turtle.forward(Math.PI * size / 180); turtle.right(1); } turtle.penup(); } function drawLineBehindShape(x, y, size) { // Randomly decide if the line is vertical or horizontal const isVertical = Math.random() > 0.5; const lineLength = size + Math.random() * 6 - 3; // Line length between (size - 3) and (size + 3) if (isVertical) { // Draw vertical line turtle.jump(x, y - lineLength / 2); turtle.pendown(); turtle.goto(x, y + lineLength / 2); } else { // Draw horizontal line turtle.jump(x - lineLength / 2, y); turtle.pendown(); turtle.goto(x + lineLength / 2, y); } turtle.penup(); } function walk(i) { const x = (i % grid) * 200 / grid - 100; const y = ((i / grid) | 0) * 200 / grid - 100; const r = 0.5 + 0.5 * noise.noise2D([x * frequency / 200, y * frequency / 200, 0.5]); const size = r * 100 / grid; drawLineBehindShape(x + 100 / grid, y + 100 * (1 - r) / grid, size); // Randomly decide whether to draw a square or a circle if (Math.random() > 0.5) { drawSquare(x + 100 / grid, y + 100 * (1 - r) / grid, size); } else { drawCircle(x + 100 / grid, y + 100 * (1 - r) / grid, size); } return i < grid * grid - 1; } //////////////////////////////////////////////////////////////// // Simplex Noise utility code. Created by Reinder Nijhoff 2020 // https://turtletoy.net/turtle/6e4e06d42e // Based on: http://webstaff.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf //////////////////////////////////////////////////////////////// function SimplexNoise(seed = 1) { const grad = [ [1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0], [1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1], [0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1] ]; const perm = new Uint8Array(512); const F2 = (Math.sqrt(3) - 1) / 2, F3 = 1 / 3; const G2 = (3 - Math.sqrt(3)) / 6, G3 = 1 / 6; const dot2 = (a, b) => a[0] * b[0] + a[1] * b[1]; const sub2 = (a, b) => [a[0] - b[0], a[1] - b[1]]; const dot3 = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; const sub3 = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]]; class SimplexNoise { constructor(seed = 1) { for (let i = 0; i < 512; i++) { perm[i] = i & 255; } for (let i = 0; i < 255; i++) { const r = (seed = this.hash(i + seed)) % (256 - i) + i; const swp = perm[i]; perm[i + 256] = perm[i] = perm[r]; perm[r + 256] = perm[r] = swp; } } noise2D(p) { const s = dot2(p, [F2, F2]); const c = [Math.floor(p[0] + s), Math.floor(p[1] + s)]; const i = c[0] & 255, j = c[1] & 255; const t = dot2(c, [G2, G2]); const p0 = sub2(p, sub2(c, [t, t])); const o = p0[0] > p0[1] ? [1, 0] : [0, 1]; const p1 = sub2(sub2(p0, o), [-G2, -G2]); const p2 = sub2(p0, [1 - 2 * G2, 1 - 2 * G2]); let n = Math.max(0, 0.5 - dot2(p0, p0)) ** 4 * dot2(grad[perm[i + perm[j]] % 12], p0); n += Math.max(0, 0.5 - dot2(p1, p1)) ** 4 * dot2(grad[perm[i + o[0] + perm[j + o[1]]] % 12], p1); n += Math.max(0, 0.5 - dot2(p2, p2)) ** 4 * dot2(grad[perm[i + 1 + perm[j + 1]] % 12], p2); return 70 * n; } noise3D(p) { const s = dot3(p, [F3, F3, F3]); const c = [Math.floor(p[0] + s), Math.floor(p[1] + s), Math.floor(p[2] + s)]; const i = c[0] & 255, j = c[1] & 255, k = c[2] & 255; const t = dot3(c, [G3, G3, G3]); const p0 = sub3(p, sub3(c, [t, t, t])); const [o0, o1] = p0[0] >= p0[1] ? p0[1] >= p0[2] ? [[1, 0, 0], [1, 1, 0]] : p0[0] >= p0[2] ? [[1, 0, 0], [1, 0, 1]] : [[0, 0, 1], [1, 0, 1]] : p0[1] < p0[2] ? [[0, 0, 1], [0, 1, 1]] : p0[0] < p0[2] ? [[0, 1, 0], [0, 1, 1]] : [[0, 1, 0], [1, 1, 0]]; const p1 = sub3(sub3(p0, o0), [-G3, -G3, -G3]); const p2 = sub3(sub3(p0, o1), [-2 * G3, -2 * G3, -2 * G3]); const p3 = sub3(p0, [1 - 3 * G3, 1 - 3 * G3, 1 - 3 * G3]); let n = Math.max(0, 0.6 - dot3(p0, p0)) ** 4 * dot3(grad[perm[i + perm[j + perm[k]]] % 12], p0); n += Math.max(0, 0.6 - dot3(p1, p1)) ** 4 * dot3(grad[perm[i + o0[0] + perm[j + o0[1] + perm[k + o0[2]]]] % 12], p1); n += Math.max(0, 0.6 - dot3(p2, p2)) ** 4 * dot3(grad[perm[i + o1[0] + perm[j + o1[1] + perm[k + o1[2]]]] % 12], p2); n += Math.max(0, 0.6 - dot3(p3, p3)) ** 4 * dot3(grad[perm[i + 1 + perm[j + 1 + perm[k + 1]]] % 12], p3); return 32 * n; } hash(i) { i = 1103515245 * ((i >> 1) ^ i); const h32 = 1103515245 * (i ^ (i >> 3)); return h32 ^ (h32 >> 16); } } return new SimplexNoise(seed); }