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// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(1); // Global code will be evaluated once. const turtle = new Turtle(); turtle.radians(); // The walk function will be called until it returns false. function walk(i) { Reuleaux(120, 0, 70); return false; } function Reuleaux(size, x, y){ turtle.jump(x, y); Reuleaux1(100, turtle.x(), turtle.y()); turtle.seth(-(Math.sin(Math.PI / 6) + 2*Math.PI)); turtle.circle(-size, Math.PI /3); Reuleaux2(100, turtle.x(), turtle.y()); turtle.seth(-(Math.sin(Math.PI / 6) + 2*Math.PI + (Math.PI * 2/3))); turtle.circle(-size, Math.PI /3); Reuleaux3(100, turtle.x(), turtle.y()); turtle.seth(-(Math.sin(Math.PI / 6) + 2*Math.PI + (Math.PI * 4/3))); turtle.circle(-size, Math.PI /3); } function Reuleaux1(size, x, y){ turtle.seth(-(Math.sin(Math.PI / 6) + 2*Math.PI)); turtle.circle(-size, Math.PI /3); turtle.seth(-(Math.sin(Math.PI / 6) + 2*Math.PI + (Math.PI * 2/3))); turtle.circle(-size, 0.885*Math.PI /3); turtle.jump(x, y); } function Reuleaux2(size, x, y){ turtle.seth(-(Math.sin(Math.PI / 6) + 2*Math.PI + (Math.PI * 2/3))); turtle.circle(-size, Math.PI /3); turtle.seth(-(Math.sin(Math.PI / 6) + 2*Math.PI + (Math.PI * 4/3))); turtle.circle(-size, 0.885*Math.PI /3); turtle.jump(x, y); } function Reuleaux3(size, x, y){ turtle.seth(-(Math.sin(Math.PI / 6) + 2*Math.PI + (Math.PI * 4/3))); turtle.circle(-size, Math.PI /3); turtle.seth(-(Math.sin(Math.PI / 6) + 2*Math.PI)); turtle.circle(-size, 0.885*Math.PI /3); turtle.jump(x, y); }