Forked from Bubbles but with a seed and a minimum separation distance.
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// Forked from "Bubbles" by troisiemetype
// https://turtletoy.net/turtle/8c5bc4d2b9
// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(1);
const seed = 0; //min = 0, max = 512, step = 1
const maxCircleSize = 20; //min = 5, max = 80, step = 1
const height = 90; //min = 10, max = 100, step = 1
const width = 45; //min = 10, max = 100, step = 1
let depth = 10; //min = 1, max = 10, step = 0.5
const minSeparation = 1.0; //min = 0.0, max = 20.0, step = 0.1
depth = 2**(depth * 1.5);
const traceAll = 1; ////min = 0, max = 1, step = 1, (no, yes)
// Seedable random number generator by David Bau: http://davidbau.com/archives/2010/01/30/random_seeds_coded_hints_and_quintillions.html
!function(a,b,c,d,e,f,g,h,i){function j(a){var b,c=a.length,e=this,f=0,g=e.i=e.j=0,h=e.S=[];for(c||(a=[c++]);d>f;)h[f]=f++;for(f=0;d>f;f++)h[f]=h[g=s&g+a[f%c]+(b=h[f])],h[g]=b;(e.g=function(a){for(var b,c=0,f=e.i,g=e.j,h=e.S;a--;)b=h[f=s&f+1],c=c*d+h[s&(h[f]=h[g=s&g+b])+(h[g]=b)];return e.i=f,e.j=g,c})(d)}function k(a,b){var c,d=[],e=typeof a;if(b&&"object"==e)for(c in a)try{d.push(k(a[c],b-1))}catch(f){}return d.length?d:"string"==e?a:a+"\0"}function l(a,b){for(var c,d=a+"",e=0;e<d.length;)b[s&e]=s&(c^=19*b[s&e])+d.charCodeAt(e++);return n(b)}function m(c){try{return o?n(o.randomBytes(d)):(a.crypto.getRandomValues(c=new Uint8Array(d)),n(c))}catch(e){return[+new Date,a,(c=a.navigator)&&c.plugins,a.screen,n(b)]}}function n(a){return String.fromCharCode.apply(0,a)}var o,p=c.pow(d,e),q=c.pow(2,f),r=2*q,s=d-1,t=c["seed"+i]=function(a,f,g){var h=[];f=1==f?{entropy:!0}:f||{};var o=l(k(f.entropy?[a,n(b)]:null==a?m():a,3),h),s=new j(h);return l(n(s.S),b),(f.pass||g||function(a,b,d){return d?(c[i]=a,b):a})(function(){for(var a=s.g(e),b=p,c=0;q>a;)a=(a+c)*d,b*=d,c=s.g(1);for(;a>=r;)a/=2,b/=2,c>>>=1;return(a+c)/b},o,"global"in f?f.global:this==c)};if(l(c[i](),b),g&&g.exports){g.exports=t;try{o=require("crypto")}catch(u){}}else h&&h.amd&&h(function(){return t})}(this,[],Math,256,6,52,"object"==typeof module&&module,"function"==typeof define&&define,"random");
Math.seedrandom('testerdetest'+(seed==1000?'':seed));
// Add a seed in seedrandom, then Math.random will use this seed
// Global code will be evaluated once.
const turtle = new Turtle();
let circles = [];
let cancelled = 0;
class Circle{
constructor(x, y, r, trace = 1){
// new circle candidate
this.x = x;
this.y = y;
this.r = r;
for(let circle of circles){
let distX = x - circle.x;
let distY = y - circle.y;
let dist = Math.sqrt(distX**2 + distY**2);
// first test if the center of this new circle will be in an existing circle.
if(dist < circle.r){
/*
console.log("circle inside");
while(this.r > 0.1){
turtle.jump(this.x+this.r, this.y);
turtle.seth(90);
turtle.circle(this.r);
this.r -= 0.1;
}
*/
cancelled++;
return;
}
// then test if the circles are overlaping
if(dist < (circle.r + this.r + minSeparation)){
this.r = dist - circle.r - minSeparation;
if(this.r < 0.5){
cancelled++;
return;
}
}
}
if(trace){
turtle.jump(this.x+this.r, this.y);
turtle.seth(90);
turtle.circle(this.r);
}
cancelled = 0;
circles.push(this);
}
}
// The walk function will be called until it returns false.
function walk(i) {
// radius
let r = Math.random() * maxCircleSize;
if(r < 0.3) r = 0.5;
let trace = 1;
if(!traceAll && r > (maxCircleSize / 3)) trace = 0;
// location
let x = Math.random() * 2 * (width - r) - width + r;
let y = Math.random() * 2 * (height - r) - height + r;
new Circle(x, y, r, trace);
if(cancelled > depth){
// console.log("run ", i, circles.length, " bubbles !");
return false;
}
return true;
}