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// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(1);
// Global code will be evaluated once.
const turtle = new Turtle();
// The walk function will be called until it returns false.
function walk(i) {
dashedLine(-95, -60, 95, -60, [1,2,3,2]);
dashedLine(-95, -60, -95, 60, [1,2,3,2]);
dashedLine(-95, 60, 95, 60, [1,2,3,2]);
dashedLine(95, -60, 95, 60, [1,2,3,2]);
turtle.jump(-80, -61);
turtle.seth(180);
turtle.circle(2)
turtle.jump(-80, -59);
turtle.seth(0);
turtle.circle(2);
turtle.jump(-80, -61);
turtle.goto(-70, -58);
turtle.jump(-80, -59);
turtle.goto(-70, -62);
return false;
}
function dashedLine(x1, y1, x2, y2, pattern = [500]) {
turtle.jump(x1, y1);
turtle.setheading(y2 > y1? 90 : 270);
let len = Math.sqrt((x2-x1)**2 + (y2-y1)**2);
if(x1 != x2) {
turtle.setheading((x2-x1 < 0? 180: 0) + Math.atan((y2 - y1) / (x2 - x1)));
}
let tr = 0;
let i = 0;
turtle.penup();
while(tr < len) {
let inc = pattern[i % pattern.length];
turtle.isdown()? turtle.penup(): turtle.pendown();
turtle.forward(inc + tr > len? len - tr: inc);
i++;
tr+=inc;
}
turtle.pendown();
}