Based on codepen.io/ge1doot/pen/vymqvp
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// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(0.5); // Global code will be evaluated once. const turtle = new Turtle(); turtle.penup(); class Noise { // http://mrl.nyu.edu/~perlin/noise/ constructor(setup) { this.p = new Uint8Array(512); this.octaves = setup.octaves || 1; const p = new Uint8Array(256); for (let i = 0; i < 256; i++) p[i] = i; for (let i = 255; i > 0; i--) { const n = Math.floor((i + 1) * Math.random()); const q = p[i]; p[i] = p[n]; p[n] = q; } for (let i = 0; i < 512; i++) { this.p[i] = p[i & 255]; } } lerp(t, a, b) { return a + t * (b - a); } grad2d(i, x, y) { const v = (i & 1) === 0 ? x : y; return (i & 2) === 0 ? -v : v; } noise2d(x2d, y2d) { const X = Math.floor(x2d) & 255; const Y = Math.floor(y2d) & 255; const x = x2d - Math.floor(x2d); const y = y2d - Math.floor(y2d); const fx = (3 - 2 * x) * x * x; const fy = (3 - 2 * y) * y * y; const p0 = this.p[X] + Y; const p1 = this.p[X + 1] + Y; return this.lerp( fy, this.lerp( fx, this.grad2d(this.p[p0], x, y), this.grad2d(this.p[p1], x - 1, y) ), this.lerp( fx, this.grad2d(this.p[p0 + 1], x, y - 1), this.grad2d(this.p[p1 + 1], x - 1, y - 1) ) ); } noise(x, y) { let e = 1, k = 1, s = 0; for (let i = 0; i < this.octaves; ++i) { e *= 0.5; s += e * (1 + this.noise2d(k * x, k * y)) / 2; k *= 2; } return s; } } const perlin = new Noise({ octaves: 2 }); let y = 100; const line = Array.from({ length: 200 }, () => 100); // The walk function will be called until it returns false. function walk(i) { y -= 0.3; turtle.goto(-100, y); turtle.down(); let v = false; for (let x = -100; x < 100; x++) { let z = y + 0.25 * ( (2048 * perlin.noise(x * 0.02, 6 + y * 0.04)) & (16 + 32 + 0 + 128 + 256) ); if (z > -100) v = true; if (z > line[x]) z = line[x] - 0.01; line[x] = z; turtle.goto(x, z); } turtle.up(); return v; }