a sad hole
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// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(0.2); // Global code will be evaluated once. const turtle = new Turtle(); turtle.radians(); turtle.penup(); const N = 500; const sep = 20; const x0 = -25; const y0 = -25; function walk(i) { var x , y; var r; var q = 50 + i; r = 20/Math.log10(q/10); x = x0+(1+q/sep); y = y0+(1+q/sep); draw(r,x,y); draw(r,2-x,2-y); return q<=N; } function draw(radius, x_, y_) { var c=0; while(c<=1000) { var xp = radius*Math.sin(c*Math.PI/N) + x_ ; var yp = radius*Math.cos((c+100)*Math.PI/N) + y_ ; turtle.goto(xp, yp); if (c==0) turtle.pendown(); c = c+1; } turtle.penup(); }