Deployable kirigami
Draw closed-loop cutting pattern that deploys into a 3D shape when a load is applied perpendicularly to the surface.
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Canvas.setpenopacity(1);
const turtle = new Turtle();
// adjust to fit canvas
let scale = 1; // min=0, max=10, step=0.1
// ----------------------
// PARAMETERS
// ----------------------
// number of sections
let part = 8; // min=2, max=50, step=2
// total circles
let circle_number = 30; // min=1, max=50, step=1
// starting radius
let R_min = 15; // min=1, max=50, step=1
// spacing
let spacing = 2; // min=1, max=50, step=0.5
// Initial epsilon for first circle
let overlap = 5; // min=1, max=50, step=1
// ----------------------
// Examples slope functions
let mode = 1; // min=1, max=4, step=1
if (mode == 1) {
// constant slope
function D_slope(n) { return overlap; }
} else if (mode == 2) {
// linear increase
function D_slope(n) { return 0.5*overlap + n * 0.3; }
} else if (mode == 3) {
// linear decrease
function D_slope(n) { return 0.25*overlap - n * 0.1; }
} else {
// sinusoidal variation
function D_slope(n) { return overlap * (1 + 0.4 * Math.sin(n / 4)); }
}
// ----------------------
// DRAW ARC FUNCTION
// ----------------------
function draw_arc(radius, start, end) {
const steps = 20;
const step = (end - start) / steps;
for (let k = 0; k <= steps; k++) {
let angle = start + k * step;
let x = scale * radius * Math.cos(angle);
let y = scale * radius * Math.sin(angle);
if (k === 0) {
turtle.penup();
turtle.goto(x, y);
turtle.pendown();
} else {
turtle.goto(x, y);
}
}
}
// ----------------------
// WALK FUNCTION
// ----------------------
function walk(i) {
if (i > 0) return false; // draw only once
let r = R_min;
for (let n = 0; n < circle_number; n++) {
// Compute epsilon for this circle
let overlap = D_slope(n);
// Compute radius increment from slope equation
if (n === 0) delta_r = 0; // first circle doesn't grow
let start = 0;
let end = start + 2 * Math.PI / part;
let start2 = end;
let end2 = start2 + 2 * Math.PI / part;
for (let j = 1; j <= part; j++) {
if (n % 2 === 0) {
draw_arc(r, start - overlap / r, end + overlap / r);
} else {
draw_arc(r, start2 - overlap / r, end2 + overlap / r);
}
start = end + 2 * Math.PI / part;
end = start + 2 * Math.PI / part;
start2 = end2 + 2 * Math.PI / part;
end2 = start2 + 2 * Math.PI / part;
}
// Update radius according to slope equation
r += spacing;
}
return false;
}