// Using base L-System implementation from reinder // Global code will be evaluated once. Canvas.setpenopacity(1); const turtle = new Turtle(-45,-20); // l-system function createLSystem(numIters, axiom) { let s = axiom; for (let i=0; i<numIters; i++) { s = processString(s); } return s; } function processString(oldStr) { let newstr = ""; for (let i=0; i<oldStr.length; i++) { newstr += applyRules(oldStr[i]); } return newstr; } function applyRules(ch) { switch (ch) { case "F": return "Z"; break; case "X": return "+FX--FY+"; break; case "Y": return "-FX++FY-"; break; default: return ch; } } const inst = createLSystem(13, "FX"); // number of iterations and axiom const distance = 1.25; const angle = 45; // The walk function will be called until it returns false. function walk(i) { const cmd = inst[i]; switch (cmd) { case "F": turtle.forward(distance); break; case "+": turtle.right(angle); break; case "-": turtle.left(angle); break; default: } return i < inst.length - 1; }