Tiling exercise
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// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(1); const turtle = new Turtle(); const iterations = 5; // min=0 max=8 step=1 const choice = 0; // min=0 max=1 step=1 (straight, diagonal) function tiling(x, y, s, l, mode) { if ((l === 0)) { if ((mode === 0)) { if ((Math.random() < 0.5)) { turtle.penup(); turtle.goto(x, (y - s)); turtle.pendown(); turtle.goto(x, (y + s)); } else { turtle.penup(); turtle.goto((x + s), y); turtle.pendown(); turtle.goto((x - s), y); } } else { if ((mode === 1)) { if ((Math.random() < 0.5)) { turtle.penup(); turtle.goto((x + s), (y - s)); turtle.pendown(); turtle.goto((x - s), (y + s)); } else { turtle.penup(); turtle.goto((x + s), (y + s)); turtle.pendown(); turtle.goto((x - s), (y - s)); } } } } else { s /= 2; l -= 1; tiling((x - s), (y + s), s, l, mode); tiling((x + s), (y + s), s, l, mode); tiling((x - s), (y - s), s, l, mode); tiling((x + s), (y - s), s, l, mode); } } // set the function variables tiling(0, 0, 88, iterations, choice);