idk tf
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// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(1); // Global code will be evaluated once. const turtle = new Turtle(); let num=4; // min=2 max=10 step=1 number of vertices vertices=[] j=0 while(j<num){ x=50*Math.sin(j*(6.283185/num)) y=50*Math.cos(j*(6.283185/num)) vertices.push([x,y]) j++ } turtle.goto(0,0) turtle.pendown() // The walk function will be called until it returns false. c=0 pre=[0] function walk(i) { n=Math.ceil(Math.random()*vertices.length)-1; c1=pre[i] c2=pre[i-1] if(c1==c2){ while((c+1)%num==n||(c-1)%num==n){ n=Math.ceil(Math.random()*vertices.length)-1; } } let r=0.618 //min=0 max=1 step=0.01 x=turtle.xcor()+(vertices[n][0]-turtle.xcor())*r y=turtle.ycor()+(vertices[n][1]-turtle.ycor())*r turtle.jump(x,y) turtle.circle(0.04) c=n pre.push(c) return i<90000 }