A new take on divisions.
Log in to post a comment.
// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(1); const iterations = 4; //min = 0, max = 8, step = 1 const size = 80; //min = 10, max = 100, step = 1 const squaring = 0; //min = 0, max = 1, step = 0.01 // Global code will be evaluated once. const turtle = new Turtle(); function divide(x, y, s, l){ if(l == 0){ const rand = Math.random(); if(rand < 0.5){ turtle.jump(x, y-s); turtle.seth(90); turtle.forward(squaring * s); turtle.circle((1-squaring)*s, 90); turtle.forward(squaring * s); turtle.jump(x, y+s); turtle.seth(-90); turtle.forward(squaring * s); turtle.circle((1-squaring)*s, 90); turtle.forward(squaring * s); } else { turtle.jump(x-s, y); turtle.seth(0); turtle.forward(squaring * s); turtle.circle((1-squaring)*s, 90); turtle.forward(squaring * s); turtle.jump(x+s, y); turtle.seth(180); turtle.forward(squaring * s); turtle.circle((1-squaring)*s, 90); turtle.forward(squaring * s); } } else { l--; s /= 2; divide(x+s, y+s, s, l); divide(x+s, y-s, s, l); divide(x-s, y+s, s, l); divide(x-s, y-s, s, l); } } divide(0, 0, size, iterations) // The walk function will be called until it returns false. function walk(i) { return false; }