Smith is the one.
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Canvas.setpenopacity(0.125); let turtles = []; let j, nt; const spawnTurtle = (x = -100, y = 0) => { const turtle = new Turtle(); turtle.penup(); turtle.goto(x, y); turtle.seth(180); turtle.mod = -0.1+0.2*Math.random(); turtle.energy = 1+1*Math.random(); turtle.step = 1; turtle.root = true; turtles.push(turtle); } function walk(i) { if (i%300==0) { spawnTurtle(100, -80+160*Math.random()); } turtles.map(turtle => { if (turtle.root) { turtle.penup(); turtle.forward(turtle.energy/7+turtle.step*0.03); turtle.right(turtle.mod); turtle.mod *= Math.sin(0.01*i); for (j = 0; j < 2; j++) { nt = turtle.clone(); nt.energy = turtle.energy/2; nt.step = 0.125; j%2==0 ? nt.left(90) : nt.right(90); turtles.push(nt); } } else { turtle.pendown(); turtle.forward(turtle.energy/100+turtle.step); turtle.step *= 0.95; } turtle.energy *= 0.9985; }); turtles = turtles.filter(turtle => turtle.energy > 0.2 && turtle.step > 0.01 && turtle.x() >= -100); return i < 4000 && turtles.length > 0; }