Canvas.setpenopacity(1);
const divs = 40;
const extent = 100;
const step = 2*extent/divs;
const turtle = new Turtle();
let pixels = [...Array(divs)].map(_ => [...Array(divs)].map(_ => false));
turtle.penup();
let x = Math.floor(divs/4+Math.random()*divs/2);
let y = Math.floor(divs/4+Math.random()*divs/2);
let h = Math.round(Math.random()*4)*90;
turtle.goto(x*step-extent/2+step/2, y*step-extent/2+step/2);
turtle.seth(h);
function pixel(opacity) {
turtle.goto(-extent+x*step+step/3, -extent+y*step+step/3);
turtle.seth(0);
turtle.forward(0.5);
turtle.right(90);
turtle.forward(0.5);
turtle.right(90);
turtle.pendown();
for (let i = turtle.y()-step; i < turtle.y()+step-2; i+=0.25/opacity) {
turtle.forward(step-1);
turtle.right(90);
turtle.forward(0.125/opacity);
turtle.right(90);
turtle.forward(step-1);
turtle.left(90);
turtle.forward(0.125/opacity);
turtle.left(90);
}
turtle.penup();
turtle.seth(h);
}
function attempt() {
const oldx = x;
const oldy = y;
pixels[x][y] = true;
if (h === 270) {
y--;
}
else if (h === 0) {
x++;
}
else if (h === 90) {
y++;
}
else if (h === 180) {
x--;
}
if (x >= divs || x <= 0 || y >= divs || y <= 0) {
x = oldx;
y = oldy;
return false;
}
if (pixels[x][y]) {
x = oldx;
y = oldy;
return false;
}
return true;
}
let attempts = 0;
function walk(i) {
attempts = 0;
while (attempts < 3 && !attempt()) {
attempts++;
i%3==0 ? turtle.left(90) : turtle.right(90);
h = Math.round(360+turtle.h())%360;
}
if (attempts === 3) {
pixel(1);
return false;
} else {
pixel(i==0 ? 1 : 0.5);
}
if (Math.random() > 0.95 || (Math.random() > 0.8 && (x > divs-3 || y > divs-3 || x < 3 || y < 3))) {
Math.random() > 0.5 ? turtle.left(90) : turtle.right(90);
h = Math.round(360+turtle.h())%360;
}
return true;
}