Oldschool style.
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Canvas.setpenopacity(1);
const quality = 1;
const squareSize = 5;
const ballSize = 60;
const perspective = 10;
const canvasSize = 1024;
const coordSize = 200;
const step = coordSize/canvasSize/quality;
const halfCanvas = canvasSize/2;
const halfCoord = coordSize/2;
const turtle = new Turtle();
turtle.penup();
turtle.goto(-halfCoord, -halfCoord);
turtle.seth(0);
function square(x, y, perspective) {
const sq = squareSize - squareSize*perspective*y/halfCoord/2;
const xq = Math.round(x/sq);
const yq = Math.round(perspective*y/sq);
if (((xq+1)%2==0 && (yq+1)%2==0) || (xq%2==0 && yq%2==0)) {
turtle.pendown();
turtle.forward(step);
turtle.penup();
}
else {
turtle.forward(step);
}
}
function ball(x, y, ballPos) {
const sq = 2*squareSize - 1.725*squareSize*(ballPos/ballSize);
const xq = Math.round(x/sq);
const yq = Math.round(y/sq);
if (((xq+1)%2==0 && (yq+1)%2==0) || (xq%2==0 && yq%2==0)) {
turtle.pendown();
turtle.forward(step);
turtle.penup();
}
else {
turtle.forward(step);
}
}
function walk(i) {
const x = turtle.x();
const y = turtle.y();
const ax = Math.abs(x);
const ay = Math.abs(y);
const ballPos = Math.sqrt(x*x+y*y);
if (x > halfCoord) {
turtle.goto(-halfCoord, y+step);
return true;
}
if (ay < ballSize && ax < ballSize && ballPos < ballSize) {
ball(x, y, ballPos);
}
else {
square(x, y, (y > 0 ? -perspective : perspective));
}
return y < halfCoord;
}