Spring mass system
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Canvas.setpenopacity(-0.02); const t = new Turtle(); const M = 1; const G = 10; const N = 50; const L = 300; const K = 0.1; const A = 0.0001; const dt = 0.005; const V = 1; const m = M / N; const len = L / N; let x = []; let y = []; let vx = []; let vy = []; [x[0], y[0]] = [0, -100]; [x[N - 1], y[N - 1]] = [0, -100]; [vx[0], vy[0]] = [0, 0]; [vx[N - 1], vy[N - 1]] = [0, 0]; for (let i = 1; i < N - 1; i++) { x[i] = (N/2 - Math.min(i, N - 1 - i)) / N * 10 y[i] = -100 + (L/2) / Math.floor(N/2) * Math.min(i, N - 1 - i); vx[i] = 0; vy[i] = 0; } function walk(frame) { new_x = []; new_y = []; [new_x[0], new_y[0]] = [Math.max(-100, x[0] - V * dt * (0.5 + Math.random())), y[0]]; [new_x[N - 1], new_y[N - 1]] = [Math.min(100, x[N - 1] + V * dt * (0.5 + Math.random())), y[N - 1]]; for (let i = 1; i < N - 1; i++) { let Fg = m * G; let phi = Math.atan2(vy[i], vx[i]) let Fr_x = -A * vx[i]**2 * Math.cos(phi); let Fr_y = -A * vy[i]**2 * Math.sin(phi); let dx1 = x[i - 1] - x[i], dy1 = y[i - 1] - y[i]; let dx2 = x[i + 1] - x[i], dy2 = y[i + 1] - y[i]; let d1 = Math.sqrt(dx1**2 + dy1**2), phi1 = Math.atan2(dy1, dx1); let d2 = Math.sqrt(dx2**2 + dy2**2), phi2 = Math.atan2(dy2, dx2); let F1 = K * (d1 - len)**2; let F2 = K * (d2 - len)**2; let F1x = F1 * Math.cos(phi1), F1y = F1 * Math.sin(phi1); let F2x = F2 * Math.cos(phi2), F2y = F2 * Math.sin(phi2); if (d1 < len) { F1x = -F1x; F1y = -F1y; } if (d2 < len) { F2x = -F2x; F2y = -F2y; } let Fx = F1x + F2x + Fr_x; let Fy = F1y + F2y + Fr_y + Fg; vx[i] += (Fx / m) * dt; vy[i] += (Fy / m) * dt; new_x[i] = x[i] + vx[i] * dt; new_y[i] = y[i] + vy[i] * dt; } for (let i = 0; i < N; i++) { [x[i], y[i]] = [new_x[i], new_y[i]]; } //if (true) { if (frame % 2 == 0) { //if (frame <= 1000) { t.jump(x[0], -100 + (y[0] + 100) * 0.75); for (let i = 1; i < N; i++) { t.goto(x[i], -100 + (y[i] + 100) * 0.75); } } return frame < 20000; }