Experiment to create something that looks like a hand drawing. Based on Imperfect poly packing and Circle packing #1.
#handdrawing #packing
Log in to post a comment.
// Smile!. Created by Reinder Nijhoff 2018 // @reindernijhoff // // https://turtletoy.net/turtle/f51d24a066 // const canvas_size = 90; const max_radius = 10; const min_radius = 1; const radius_decr = .995; const max_tries = 7500; let radius = max_radius; const circles = []; const turtle = new Turtle(); function add_circle(t, r) { let coord_found = false; let tries = 0; while (!coord_found && tries < max_tries) { tries ++; const x = Math.random() * (canvas_size-r)*2 -canvas_size + r; const y = Math.random() * (canvas_size-r)*2 -canvas_size + r; const possible = circles.every(c => { const dx = c[0] - x; const dy = c[1] - y; const dr = c[2] + r; return dx**2 + dy**2 > dr**2; }); if (possible) { coord_found = true; draw_smiley(x,y,t, r); circles.push([x,y,r]); return true; } } return false; } function draw_smiley(x,y,t, r) { draw_imperfect_poly(x,y,t,30,r); if (r > 2) { // draw eyes and mouth t.right(Math.PI/2); t.penup(); t.forward(r/2); t.pendown(); t.forward(r/6) t.left(Math.PI/2); t.penup(); t.forward(r/(1.5+Math.random())); t.pendown(); t.right(Math.PI/2); t.forward(r/6) t.penup(); t.forward(r/(1.2+Math.random())); t.pendown(); t.right(Math.PI/3); const steps = Math.ceil(r*10); draw_imperfect_line(t, r, steps, 0.05, 2); } } function draw_imperfect_poly(x,y,t, c, r) { const side = 2*Math.sin(Math.PI/c) * r - 3/c; const side_div = 10; const rand_angle = Math.max(0.02,0.1/c); const steps = Math.ceil(side*side_div); t.radians(); t.penup(); t.goto(x,y-r); t.setheading(0); t.circle(r,(-Math.random())*Math.PI*.3); t.pendown(); t.right(Math.PI/c); for (let i=0; i<c; i++) { draw_imperfect_line(t, side, steps, rand_angle, 0); t.circle(3/c,Math.PI*2/c); } t.forward(Math.random() * r/10); } function draw_imperfect_line(t, side, steps, rand_angle, add_angle) { for(let j=0; j<steps;j++) { t.forward(side/steps); t.right((Math.random()-.5)*rand_angle + add_angle/steps); } } function walk(i) { if (!add_circle(turtle, radius)) { radius *= radius_decr; } return radius >= min_radius; }