Ported from: codepen.io/ge1doot/pen/wpymjv
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// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(0.8);
// Global code will be evaluated once.
const turtle = new Turtle();
class Noise {
// http://mrl.nyu.edu/~perlin/noise/
constructor(octaves = 1) {
this.p = new Uint8Array(512);
this.octaves = octaves;
for (let i = 0; i < 512; ++i) {
this.p[i] = Math.random() * 256;
}
}
lerp(t, a, b) {
return a + t * (b - a);
}
grad2d(i, x, y) {
const v = (i & 1) === 0 ? x : y;
return (i & 2) === 0 ? -v : v;
}
noise2d(x2d, y2d) {
const X = Math.floor(x2d) & 255;
const Y = Math.floor(y2d) & 255;
const x = x2d - Math.floor(x2d);
const y = y2d - Math.floor(y2d);
const fx = (3 - 2 * x) * x * x;
const fy = (3 - 2 * y) * y * y;
const p0 = this.p[X] + Y;
const p1 = this.p[X + 1] + Y;
return this.lerp(
fy,
this.lerp(
fx,
this.grad2d(this.p[p0], x, y),
this.grad2d(this.p[p1], x - 1, y)
),
this.lerp(
fx,
this.grad2d(this.p[p0 + 1], x, y - 1),
this.grad2d(this.p[p1 + 1], x - 1, y - 1)
)
);
}
noise(x, y) {
let e = 1,
k = 1,
s = 0;
for (let i = 0; i < this.octaves; ++i) {
e *= 0.5;
s += e * (1 + this.noise2d(k * x, k * y)) / 2;
k *= 2;
}
return s;
}
}
const perlin = new Noise(3);
// The walk function will be called until it returns false.
let p = 100 * Math.random();
let ang = 0;
function walk(i) {
let x = 0;
let y = 0;
turtle.up();
turtle.goto(x, y);
turtle.down();
do {
x = turtle.xcor();
y = turtle.ycor();
const n = perlin.noise(p + x * 0.02, p + y * 0.02);
turtle.seth(ang + n * 1368);
turtle.forward(0.5);
} while (Math.abs(x) < 100 && Math.abs(y) < 100);
ang += 0.1;
return ang < 360;
}