Ported from: codepen.io/ge1doot/pen/wpymjv
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// You can find the Turtle API reference here: https://turtletoy.net/syntax Canvas.setpenopacity(0.8); // Global code will be evaluated once. const turtle = new Turtle(); class Noise { // http://mrl.nyu.edu/~perlin/noise/ constructor(octaves = 1) { this.p = new Uint8Array(512); this.octaves = octaves; for (let i = 0; i < 512; ++i) { this.p[i] = Math.random() * 256; } } lerp(t, a, b) { return a + t * (b - a); } grad2d(i, x, y) { const v = (i & 1) === 0 ? x : y; return (i & 2) === 0 ? -v : v; } noise2d(x2d, y2d) { const X = Math.floor(x2d) & 255; const Y = Math.floor(y2d) & 255; const x = x2d - Math.floor(x2d); const y = y2d - Math.floor(y2d); const fx = (3 - 2 * x) * x * x; const fy = (3 - 2 * y) * y * y; const p0 = this.p[X] + Y; const p1 = this.p[X + 1] + Y; return this.lerp( fy, this.lerp( fx, this.grad2d(this.p[p0], x, y), this.grad2d(this.p[p1], x - 1, y) ), this.lerp( fx, this.grad2d(this.p[p0 + 1], x, y - 1), this.grad2d(this.p[p1 + 1], x - 1, y - 1) ) ); } noise(x, y) { let e = 1, k = 1, s = 0; for (let i = 0; i < this.octaves; ++i) { e *= 0.5; s += e * (1 + this.noise2d(k * x, k * y)) / 2; k *= 2; } return s; } } const perlin = new Noise(3); // The walk function will be called until it returns false. let p = 100 * Math.random(); let ang = 0; function walk(i) { let x = 0; let y = 0; turtle.up(); turtle.goto(x, y); turtle.down(); do { x = turtle.xcor(); y = turtle.ycor(); const n = perlin.noise(p + x * 0.02, p + y * 0.02); turtle.seth(ang + n * 1368); turtle.forward(0.5); } while (Math.abs(x) < 100 && Math.abs(y) < 100); ang += 0.1; return ang < 360; }