Pixel logic = pain
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Canvas.setpenopacity(1);
const turtle = new Turtle();
turtle.penup();
turtle.goto(-100,100);
turtle.seth(270);
turtle.pendown();
const cardHeight = 12;
const layerPad = 6;
const cardAngle = Math.sin(layerPad/cardHeight)*180/Math.PI;
let layer = 1;
let layerWidth = 0;
let layerRoof;
function walk(i) {
turtle.seth(270+cardAngle);
turtle.forward(cardHeight);
turtle.seth(90-cardAngle);
turtle.forward(cardHeight);
if (turtle.x() >= 101-(layer*layerPad)) {
layerWidth = turtle.x() + 100 + layer;
turtle.penup();
turtle.backward(cardHeight);
turtle.pendown();
turtle.seth(180);
layerRoof = layerWidth-((1+layer)*layerPad)-((layer-1)*0.4);
if (layerRoof < layerPad) return false;
turtle.forward(layerRoof);
layer++;
}
return i < 500;
}